CURRENT CHALLENGE - GENERAL INFORMATION
Time Frame: Friday, 01st July 2022 to Sunday, 24th July 2022 (24 days)
Challenge submission will end on 24-07-2022, 23:59 UTC+2/CEST (Germany) - until further notice.
Want to find out if you're still within the deadline, please consult the following options:
The
Global Countdown on it's dedicated page or the countdown on the
home page. There will also be short reminders on Social Media and on Discord.
Does the game time frame feel too long? Why not set a personal shorter one of 5-7 days absolute max to push yourself to focus on the essentials, then use the rest of the time to ask for feedback and possible refinements.
SONGWRITING THEME: "Video Game Soundtrack - Cards on the table"
GENRE: (Video Game) Soundtrack
Image Source: Pixabay, photo by Jacqueline Macou, released under Creative Commons CC0
A few word about this month's theme:
Staff (Mister Fox) wrote:
Imagine the following...
You're browsing your go-to audio communities and/or places where to find commission job offerings. Suddenly a post catches your eye. It's about a video game developer looking for songwriters for their upcoming game. Curious as you are, you open this blog post and read the following brief...
Indie Developer Game Company wrote:
"Hello there creative minded people out there,
we are <fictional company>. A freshly started Independent Gaming Company looking for new talent for our upcoming game, that we developed and basically devoted our spare-time to.
We are not fully set on all details yet, but the basic gist of it is, that it will be using card-game mechanics as main gameplay engine. The overall look is currently designed to be either hand-drawn, or hand-drawn then turned "pixelart" (16bit). A style that is all the rage as of late and we highly enjoy ourselves. The game has a fantasy feel to it, but things will get quite mysterious the longer you play. Please check you the following artwork.
<post proceeds to show off 4-5 concept drawings, basically character busts that have a steampunk feel, with some scribbles on the side, also some card background designs already, and a completely useless screenshot of Unity Engine with some 3D shapes plus adjacent program code>
We're still figuring out if it will be a grid-based system as seen in Yugioh, Gwent, Final Fantasy or Inscryption, or if it'll be part of a "battle mechanic" like with popular games like "Monster Train" or "Slay the Spire". We are first and foremost looking for musical talent. Somebody to elevate our ideas, something that "shapes" the overall tone for the game.
And this is where you come in!
We are looking for an "Image Theme" for our game. Something that will be easily recognizable and connected to our game, something that can be looped and never gets old. Please check out the soundtracks from the games we mentioned above. We want to hear what you come up with. Fame and praise awaits you!
Interested? Then send us a fully finished demo by <deadline of SWC059>, with at at least 2:30min length. We will get back to you ASAP. "
Your task for this Songwriting Competition:
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This month, you can create
a production in the (Video Game) Soundtrack genre.
What I'd like to see/hear this month:
I know that the given premise is a bit vague this time around. However, this is on purpose. In such scenarios, you're often just given a couple of keywords, a song length, and that's it. Especially from inexperienced companies / contractors looking for talent. Just create something that you would associate with an "image theme" for a video game. I posted some examples below.
It must not be shorter than 2:30minutes, it should be able to stand on it's own (as in: with intro/outro), but also be able to be listened to on loop. Longer productions are fine, but keep them interesting. One of those prime examples I could make, are from Nobuo Uematsu for the Final Fantasy 8 "Card Game" (mini game) called "Triple Triad". But other games like "Gwent" or "Hand of Fate" have similar songs.
The sub-genre is up to you. You can mix things how you seem fit. As in: mix orchestra elements with pop rock or even metal. Or blend typical soundtrack atmospheres with electronic elements. Just please don't go pure "chip-tune", or "Epic Choirs". In fact, vocals are not needed, as the story is told visually through the game. So please don't pressure yourself on that behalf. Let the music speak for itself. At most, try to only go the "oohs" and "aahs" route (see "Hand of Fate 2").
This is no easy task. But I'm looking forward to listening to your productions.
! | Bonus Info | This month, I am adding an additional twist to the game by trying to simulate the interaction between a company (reaching out to songwriters) and you as musician (providing your musical talent). Something that would happen, if you were for instance booked for/looking to be hired for writing material for a commercial, a promo video, or a short film, etc.
However, a slight twist this time: the "clients" don't know really what they want yet, so their feedback might be vague and in places even confusing. They are "shopping for talent" after all. Just like it would happen in a "real world scenario" with indie companies of various kinds. Your focus should therefore be on providing a finished, coherent and good sounding production, presenting your current skills. No "sketches", no "will finish later", please.
I will act as both the "clients" and technical aide, but will make clear what is what in each post. I have to be brief in terms of feedback, most notably due to time constraints. My "technical feedback" will still give you hints where to maybe improve on your mix. I will do this up to two times per participant throughout the submission period. With my last initial feedback arriving on the 18th of the month (7 days prior to the end of the game), and my final feedback on the 21st of the month (a bit more than 3 days prior to the end of the game).
This "special" SWC offers a unique learning experience, where you can only win from - no matter if you may take a step on the podium or not. It is highly recommended to join early on, so you can gather constructive feedback in a timely manner and refine your work until the deadline has been reached.
Additionally, if we exceed(!!!) 20 participants this month (as in: 21 or more), I am considering opening up the Winners Podium to a 5-position podium as one time exclusive deal.
Please spread the word! And don't be shy to join the game. |
Songwriting Rule Summary / Add-On Rules:
- create a production fitting to the given theme, genre and general premise
- you can use any tool that is at your disposal (samples, virtual instruments and/or real instruments)
- IMPORTANT: if you use non-licensed material (as in: non royalty free material from sample CDs, etc), give full credit to the source material
- for newcomers: no finished productions that have already been released outside of the time frame of the current Songwriting Competition (Spotify, iTunes, Bandcamp, etc), no cover versions or remixes, no ripped acapella's -- please only showcase your own content
- do not go higher than -14,0 LUFS ILk/-1,00 dBTP in terms of perceived loudness (mastering). Music doesn't have to be squashed to bits in order to be impactful
- name your files properly prior to uploading and make the production downloadable. If you opt to present your entry through SoundCloud, the forum can also convert your links into a Soundcloud player through the [soundcloud] BBCode from the text editor (orange square with a white cloud in it)
- ADD-ON RULES:
- Filename Template: SWC000_ArtistName_TrackName.wav and/or .mp3 (please use it!)
- production must be longer than 2:30min
- song should ideally work "looped"
- <no add-on rules specified>
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Please
take note of the official rules - they can be found at the following thread:
Songwriting Competition - Official Rules and Guidelines (most notably
Rule Book - post #6)
Please address any OT question in the official Gossip thread:
Songwriting Competition - Gossip and Discussion
If you like what the Mix Challenge (community) has been doing in recent months:
Please consider supporting the project
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SPONSORS (Prizes):
Prizes for Songwriting Challenge participants:
Note: All licenses are NFR (Not-For-Resale), except where noted.
Changes to available prices on short notice may be possible and will be announced separately.
RECURRING LICENSE SPONSORSHIP:
Cherry Audio is kind enough to give away one license of Voltage Modular Ignite, plus either a license of "Year One Collection" or "Year Two Collection"
License will turn into NFR
More info on Cherry Audio:
https://cherryaudio.com
IK Multimedia is kind enough to give away one license of MODO BASS 2 to the winner
License will turn into NFR
More info on IK Multimedia:
https://www.ikmultimedia.com
Musiclab is kind enough to donate any 1 guitar of your choice to the winner
License will turn into NFR
More info on Musiclab:
https://www.musiclab.com
Tone2 is kind enough to donate a license of Saurus3 to the winner (until further notice)
License will turn into NFR
More info on Tone2:
https://tone2.com
kv331 audio is kind enough to give away a bundle of either SynthMaster 1+2 Bundle, or a freely selectable set of 3 SynthMaster Expansions
License will not turn into NFR, you need to have a kv311 audio user account in order to pick up Expansions
More info on kv331 audio:
https://www.kv331audio.com
JRR Sounds is kind enough to give away any-1 sound sets or sample set of winner's choice (
exception: Bundles)
More info on JRR Sounds:
https://www.jrrshop.com/jrr-sounds
Luftrum is kind enough to give away either a license of Lunaris, a license of Bioscape, or any two sound sets of winner's choice (
exception: Bundles and Nano Electronics)
License will turn into NFR
More info on Luftrum:
http://www.luftrum.com
Rekkerd Sounds is kind enough to give away 1 sound set of winners choice (
exception: Krezie EDM and Neurofunk Vol. 1)
License will turn into NFR
More info on Rekkerd Sounds:
http://sounds.rekkerd.org/
Ghostwave Audio (Vincent Bastiat) is kind enough to donate any 2 sound sets to the winner
License will turn into NFR
More info on Ghostwave Audio:
http://ghostwaveaudio.com
Hollow Sun is kind to donate one license of "Music Laboratory Machines - The Suite I" to the winner
License will turn into NFR
More info on Hollow Sun:
http://www.hollowsun.com
Hornet Plugins is kind enough to give away one license from the depicted tools (see image) to the winner
License will turn into NFR
More info on Hornet Plugins:
http://www.hornetplugins.com
Sound / Graphic Designer, and honorary Mix Challenge staff
satYatunes is donating one commercial product of winner's choice (until further notice)
More info on satYatune's page:
http://www.satyatunes.com/
THANKS FOR THE DONATIONS!
And also a thank you to all former contributors as well.
If you want to sponsor content (please have a focus on instruments, samples and sound sets), please get in touch with the Mix Challenge staff.
Please spread the word of the challenge on social media.
For example with our dedicated
Twitter Account or
Facebook Page
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Good luck to all participants.
And most importantly, have fun!