2024-APR-11 Info: Check out our current running games Mix Challenge 097 and Songwriting Competition 080.

MIX CHALLENGE - MC096 February 2024 - Winners announced

Join the Mix Challenge - recurrence: February, April, June, August, October, December
Post Reply
jules666
Posts: 31
Joined: Sat Mar 06, 2021 00:55 CET
Location: UK

Re: MIX CHALLENGE - MC096 February 2024 - Submissions until 21-FEB-2024 23:59 UTC+1/CET

#51

Post by jules666 »

Ok being a metal head this was not something I would have normally listened to, let alone try to mix :grin:
So, decided to not use my normal routing template, and just create a rough mix. Then I thought I would split the tracks into three groups: low/mid/high
Processed pretty much all tracks using Scheps Omni channel mainly for the saturation/compression, if I wanted extra saturation (which I did a lot) I used Decapitator. Limiter and/or clipper was also used a on a lot tracks

Created five fx sends which were:
Filterfreak
Huge verb
Room verb
Tap delay
Ping Pong Delay
Chorus

I also created a parallel distortion track - honestly not sure what I thinking with this at the time :nutter: , but I sent the High group to this and blended in quite low.
A parallel compression track was also used on the quieter part after the vocal only, as it thickened up the sound a little.

I sent the tracks into the fx sends in varying amounts based on how felt at the time, my idea was to use these effects to generate a little movement.
The low and mid "busses" were compressed, and some transient shaping, little EQ for rolling off top/bottom end, and clipper/limiter, High bus just had a clipper.

Master bus had Kiive tape saturation and a compressor which I was mixing into. I then used BX-Digital to mono the low end/little stereo width, MAAG EQ to a little brightness the overall top end in the mix, followed by a multiband saturator as I wanted a little more on the low end, finally a limiter to just tame the odd rogue peak.

Definitely took me out of my comfort zone which is a good thing.

Link: https://drive.google.com/file/d/1RW70fL ... sp=sharing

Thanks for listening,
Jules
SimaGT
Wild Card x1
Wild Card x1
Posts: 32
Joined: Sun Feb 17, 2019 22:54 CET

Re: MIX CHALLENGE - MC096 February 2024 - Submissions until 21-FEB-2024 23:59 UTC+1/CET

#52

Post by SimaGT »

Hello,

This was some hell of a track to mix. It is superbly produced with some very nice sounds and arrangement. So with all that in mind since it sounds good just with some levels adjustments biggest challenge for me was how not to ruin already
good sounding track and at the same time enhance most of its parts. So after some rough levels adjustment I went for some creative panning route to give it interesting stereo excitement. Also did some parallel processing to get some more richness
in the mids. Lots of tracks are brought up with Waves "Magma Lil Tube" and "Trash 2 plugins". Stereo job was done with a plugin that I forgot i have it on my PC it is "Brauer Motion" from waves and also some stereo fx was done with Shaperbox3.
So those are most interesting plugins I've used here. Some standard eq and compression here and there and offcourse automation of volume and fx.

https://drive.google.com/file/d/1zkV_Uo ... sp=sharing
albinista
Posts: 1
Joined: Sat Feb 17, 2024 23:44 CET

Re: MIX CHALLENGE - MC096 February 2024 - Submissions until 21-FEB-2024 23:59 UTC+1/CET

#53

Post by albinista »

Hi, this is my first time taking part in this, and good lord was it fun! I started out aiming for an approximation of the demo track, but got a little distracted halfway through.

Anyways, most of the tracks got their share of Reaper stock eq, mostly high passing, mud clearing and a little of bringing out the mids in bassy stuf (sequencer 1 and 2 most prominently). Not much compression on individual tracks, but a fair amount of parallel processing. Lots of saturation on midrangey stuff, I bussed most of it, cut out the low end, destroyed with compression and huge amounts of saturation, and then subtly blended it in the whole mix.
Kick got some eq, sub synth, more eq, and then some transient shaping and saturation. Kick tail got sent to massive reverb, then lots of eq and distortion until it sounded not quite unlike brown noise, and then I gated it with sidechained kick, and brought it down until it's barely audible, but after muting and unmuting it a couple of times, I really liked the effect it makes in the overall mix so there's that.
What really caught my eye in the instructions is playing with the stereo image part, so I got a little bit wild with that. Lot's of stereo field managment on individual tracks, lots of auto panning, ping-pong delays etc. I'm not shure how it will translate to other systems, to me it sounded ok and without any serious phase and polarity issues, althought the correlometer was going WILD at certain sections.
Saturation and reverb on vocals, I didn't really try to clean up the background music in the vocal, it adds a great atmosphere when sent through reverb.

Some important plugins I used, besides Reaper stock plugins:
Variety of Sound: DensitymkIII and ThrillseekerVBLmkII for less or more coloured dual mono compression, and epicPLATE and epicCLOUD for reverbs
Analog Obsession: Transsature, DIstox (saturation), BusterSE (compressor)
Auburn Sounds' Panagment2, probably the best stereo automation tool in existence
AIrwindows: Srsly2 (stereo widening), Dirt (ugly distortion), Density (saturation)

So that would be it, more or less. Here's the link, hope I didn't miss the mark too much.
https://drive.google.com/file/d/1BZVivr ... drive_link
StudioHeli
Posts: 3
Joined: Fri Feb 09, 2024 15:50 CET

Re: MIX CHALLENGE - MC096 February 2024 - Submissions until 21-FEB-2024 23:59 UTC+1/CET

#54

Post by StudioHeli »

Hi,
First time here and what a wonderful material! I usually use Digital Performer for mixing, but I also have Ableton Live. I thought this EDM track and Live would be a good match, so I did everything in Live. The original mix is pretty solid, so my mix is more like from the "mixing to taste" category. I ended up not using the kick tail track, making my own variant of the rumble kick. And also I mixed the hats separately. Added various delays and pan automation to percussion and a few other tracks to make them more interesting in the stereo field. The ride got the Shifter treatment that I liked. The vocal went through the Resonator to give it a metallic character. The rest of the tracks only needed a touch of reverb and volume automation here and there. No compression was used on the master track and the true peak never exceeded -2dBFS. Overall I used only Live stock plugins except the LiquidSonics Seventh Heaven as a main reverb.

Enjoy the mix!
https://drive.google.com/file/d/1qZXQqT ... sp=sharing
StudioHeli
Posts: 3
Joined: Fri Feb 09, 2024 15:50 CET

Re: MIX CHALLENGE - MC096 February 2024 - Submissions until 21-FEB-2024 23:59 UTC+1/CET

#55

Post by StudioHeli »

jules666 wrote:
Sat Feb 17, 2024 18:05 CET
Ok being a metal head this was not something I would have normally listened to, let alone try to mix :grin:
...
That's a hell of a mix I would say! I got goosebumps when I listened to it. Nice work!

-Mike
juhu
Posts: 19
Joined: Tue Feb 14, 2023 14:23 CET

Re: MIX CHALLENGE - MC096 February 2024 - Submissions until 21-FEB-2024 23:59 UTC+1/CET

#56

Post by juhu »

Hello! :hyper:

1) Please enjoy my mixdown of "Memorization" by Mark II:
http://tinkerstate.com/mix-challenge/MC ... __juhu.wav

2) Documentation available below (click on "SHOW" to expand):
► Show Spoiler
User avatar
Dodgingrain
Posts: 158
Joined: Wed Sep 20, 2017 03:16 CEST
Location: United States
Contact:

Re: MIX CHALLENGE - MC096 February 2024 - Submissions until 21-FEB-2024 23:59 UTC+1/CET

#57

Post by Dodgingrain »

Fun retro track. Nice to work on something that isn't folksy or rock. My mix is here: https://1drv.ms/u/s!AqpB-RLndYJrlaQr6Dh ... A?e=7mH5NT

I'm not really a techno fan so I went for an early to mid 90's trance vibe, something that screams access virus, novation supernova, JP8000, etc. Its all about the arps making people zone out and dance.

drums: mainly eq and compression, the rides are using a tempo synced LFO that give them some grit and interest. Most of the tracks have a slight sidechain via the kick but not an overwhelming amount. If I were to mix this at a louder level that would be more prominent but mixing at -16 the goal is dynamic and loud without sounding squashed. The hats have a little bit of delay added to give them that chugging feeling that is in most dance mixes.

Basses: Just a little distortion via decapacitator that is automated in in certain sections. along with some eq and compression.

Arps: These needed quite a bit of saturation to make them sound more analog and less like VSTi's. I also used a widener that fades in in certain sections to add width as the builds grow, it makes things sound bigger and bigger as the builds go on without being obvious that its a widener. I believe I added a delay on one of the arps as well.

Vox: the vox part is filtered but has a delay that comes in to widen the word "devastating".

Other than that I did use a significant amount of reverb, both an early reflection ambience reverb and a more traditional longer verb. There is the usual volume/panning/eq automation, etc. going on.
Mixing, Mastering, Remixing Services
Two Cat Audio Labs, llc
https://www.twocataudiolabs.com
https://www.instagram.com/twocataudiolabs/
User avatar
MFTWC
Posts: 22
Joined: Fri Oct 13, 2017 15:35 CEST
Location: Norway
Contact:

Re: MIX CHALLENGE - MC096 February 2024 - Submissions until 21-FEB-2024 23:59 UTC+1/CET

#58

Post by MFTWC »

Hello there !!

The tune was mixed in Cubase pro 13.

https://drive.google.com/file/d/15CdORQ ... drive_link

Kicks: Kick punch got compressed with a slow attack to accentuate the snap, on the Kick tail I scooped out a lot of the low end to fit the kick and all the other low-end instruments.

Hats,perc,snareroll,tops and ride: Snare roll got compressed with a slow attack to accentuate the snap, Hats got hi-passed, Extra tops go SC with ShaperBox 3, Ride got some ring modulation and distortion.

Sequencer 1-4: 1,2 and 3 got SC with ShaperBox 3 and some dynamic eq on specific frequencies, 3 got some pin pong delay.

Synth Shots, Lead and EDM Stab: Some automated reverb on different phrases and hi-passing to fit the mix.

Vocal: Got some deessing at 3,7 Khz with a dynamic eq.

All other instruments got hi passed and some reverb/delay send.

Plug-ins used:

UADx 1176LN Rev E Compressor
UADx dbx 160 Compressor
UADx LA-2
TB_Equalizer_v4
Voxengo Tempo Delay
MF-102S Ringmod
TDR Kotelnikov GE
Loudmax
ValhallaVintageVerb
ShaperBox 3
SSL Native Bus Compressor 2
Michael_K
Posts: 27
Joined: Wed Oct 20, 2021 18:37 CEST

Re: MIX CHALLENGE - MC096 February 2024 - Submissions until 21-FEB-2024 23:59 UTC+1/CET

#59

Post by Michael_K »

Hi everybody! Another great mix challenge!
Great track, very well prepared for mixing!
There were a lot of elements in the mix so I tried to balance and create space everything can be heard to the extent possible.
I also kept testing with heavy limiting on the master buss since this type of music is usually mastered really loud.

Main Kick: Scooped out some low mids in order to empahsize the lows without boosting them. About 3 db of slow attack compression after that.
All other tracks: eq used very little .
Additional processing
Perc: compression to tame pointy transients, panning automation.
edm hits: compression for emphasis, panning automation.
All sequencers: panning automation.
Extensive automation of volume and effects on sequencers, choir, and strings during the long build especially towadrs the end before the drop.
Vocal: doubler and slap-back delay.
Master buss: FF C2 in buss mode, with ssl style settings.

Here's my mix:
https://drive.google.com/file/d/15zEr6B ... dzNvq/view

Good luck to everyone!
DIVESPANNER
Posts: 16
Joined: Sat May 29, 2021 18:08 CEST
Location: UK
Contact:

Re: MIX CHALLENGE - MC096 February 2024 - Submissions until 21-FEB-2024 23:59 UTC+1/CET

#60

Post by DIVESPANNER »

Hi thanks for another opportunity to have experience in mixing a wonderful song
I firstly carried out a static mix mainly filtering and subtractive EQ and a little bit of compression to level things out then due to CPU restraints I transformed the tracks to renderd audio
I used mainly saturation plugins PA - Black Box - Sat2rate2 - Vertigo VSM - Pesonus - Red Light District
Carried out some parallel processing EQ PreSonus stock pro eq blended in some stock plugins autofilter - Bit crusher - Flanger - XTrem Pan function
compression SSL - API 2500 - TownHouse - stock compresor - UA - LA2A
Reverbs and delay Presonus Analog Delay - Grove Delay - Waves Abbey Road Chambers
Heres the link to my mix hope you enjoy and again many thanks for the oppertunity
https://1drv.ms/u/s!AoWtKkpqMH3IgrNiSpA ... A?e=tvceR2
Post Reply