It's OK. It's safe. I decided to go hardware.
Besides, if you want a lush background drone, it's hard to beat an analogue synth.
Koekepan wrote: ↑Wed Jul 07, 2021 06:02 CESTDear <fictional company>
Please find here my first draft for your strategic space game music commission:
SWC047_JanKoekepan_Spacetheme.mp3
"Dear Koekepan,
thank you for giving us, <fictional company>, a first insight into your production. This is definitely appreciated.
We would love to hear the music being neutral and not too distracting. If you can for example make "muffled radio chatter" work in a musical context, we can talk about specifics and/or possible needed changes in a follow-up review. The initial sound design and overall feeling is definitely there. However at this point, we can't comment that much further as this is but a 1:11min snipped of a possible longer presentation (hopefully around 5 to 7 minutes).
Please continue to work on your production, and reach out to us again within the scope of this game. Thank you."
VCA-089 wrote: ↑Wed Jul 07, 2021 19:10 CESThttps://soundcloud.com/infravolt/universal-plan
This is an early version of my submission, seeking for a feedback. I'm pretty sure with my decisions and I don't think I will make some drastic changes, but I want to join this newly added mechanic and hear your opinion.
This theme is propoused for an early-to-mid game stage that usually occurs in 4X strategies when you explore the space around your homeworld, gather resources, research new technologies and anomalies, build new ships, establish new colonies and diplomatic relations with other civilizations. You know there are highly like a massive conflict ahead, but you still have time to enjoy what you have built.
Hi canese,canese wrote: ↑Sat Jul 10, 2021 02:59 CESTHello,
I want to post this song for this month competition.
https://drive.google.com/file/d/1ogG5OH ... sp=sharing
Track is and sounds very very good but I agree with Mister Fox that is more fantasy game soundtrack.canese wrote: ↑Sat Jul 10, 2021 02:59 CESThttps://drive.google.com/file/d/1ogG5OH ... sp=sharing
This is not my final entry and I'd appreciate some feedback if possible.
Track and mood itself fit the space game. You should look at sub a nd low frequencies. Too much rumbling there. Also that 8bit pluck sound is very dry compared to the rest of sounds. It stick out too much. There is almost nothing in 2kHz and above so it is sounds muffled.Koekepan wrote: ↑Wed Jul 07, 2021 06:02 CESTPlease find here my first draft for your strategic space game music commission:
SWC047_JanKoekepan_Spacetheme.mp3
First of all that bass is very bass heavy. Too much especially considering it goes and goes whole 8 and half minutes. I'm not sure if it is good idea to make such long track. I think it is better to make it shorter and think of it as music demo or rather said short presentation of your idea. Put there your track ideas instead of trying actual long length audio track. Theme fits the space game although melodic part are drifting away a bit from it. Like that plucky/pizzicato at the beginning. Mix sounds good only that bass need taming. Also it doesn't matter you are trying to put some movement, changes to the bass sound, the same rhythm for whole track for that bass in well repeating.