Before listening to your mixes I normalised them to the same loudness values so they are all competing fairly in that regard. Having said that, depending on the compression (or lack of it), the balance between transients and sustained sounds, amount of bass, etc. you will perceive the track as being more or less loud.Mister Fox wrote: ↑Wed Jul 13, 2022 04:19 CESTBefore there are endless debates on the "rules", I think with "(Perceived) Loudness", @Jorgeelalto doesn't mean the "absolute loudness" of the whole mix measured in LUFS in this case. In combination with the "Punchiness", I think he talks about the "density" and what felt "impact" this has to the listener.
If instruments are clogged together, then you might have a more consistent loudness overall, but no dynamic and everything just feels lifeless and less impactful. If the instruments drift too far apart, then things start to to feel imbalanced and . Finding a middle-ground is not that easy.
Ideally (with a good balance between transients and sustained content, so a good LUFS and dynamic range value), it won't sound too quiet (too compressed, high LUFS values) neither you will be able to perceive only transients (too 'loose', big difference between transient peaks and sustained content). Hope I could clarify it a bit, I definitely did not check the absolute loudness metrics whatsoever