Hi againstpower,againstpower wrote: ↑Thu Dec 22, 2022 01:07 CETMy mixing process:againstpower wrote: ↑Thu Dec 22, 2022 00:06 CETmy mix
https://drive.google.com/file/d/1OkEEI1 ... sp=sharing
I will write the technical notes later due to lack of time
I did a lot of editing work in order to obtain a similar level through the vox tracks and the guitar tracks along with a proper gain staging for all the tracks.
I've used all the tracks, in particular both d.i and amped tracks. For bass case I use d.i track to obtain the low-end with a HPF at about 350Hz and the amped track for the mid/high end with a LPF at the same frequency. The two tracks go to a bass bus with a comp, eq and send to a mono delay effect and a parallel compression. Amp track was send to a saturation bus.
For Drums: I isolated snare ghost notes (I like it!) and put it in the mix for more groove. I used parallel compression and a tape saturation on all the drum set. All track go into a drum bus with a sslcomp for glue effect. Previously the tracks are treated in a typical way with comp, eq, limiter.
I also used a sub-mix bus in order to enhance sub-frequencies from bass d.i. track and kick track.
For guitar case I used d.i. tracks to obtain more attack and thickness. On some tracks I reversed the polarity to avoid phase issue, then I put them in the bidimensional space using pan and Combined Panner cubase option. Guitar 1 amp and d.i were routed to a guitar bus 1, the same thing with the second guitar and both are routed to a same bus. The process is repeated for the lead and guitars octaves and all converge in a guitar total bus with a send to grungelizer and saturation. FX used: stereo delay and rverb
VOX: I grouped the backing vocals, the clean and screamed vocals into three buses that converge into a voice bus
I used 4 parallel process to compress, give more presence, attitude and saturate. FX: stereo delay with different values and rverb, the same used for guitar.
All main buses go to mixbus with sslcomp as glue and eq to give more air.
I would like to receive any kind of feedback from the challenge participants
you definitely have some attitude in those drums! the thing that stuck out to me as an aspect to improve upon was on the chorus I think the top end of your drums are stepping on the vocals too much. The test I try to use for my tracks is I'll 'sing along' with the song in my head, try to immerse myself in the vocal and then see if any other sounds are distracting to your focus. Anything that is from like 2kHz through 8kHz can disrupt the vocal greatly, it's such a sensitive area. Anyway I hope that helps and feel free to tell me anything you can hear wrong with my mix and of course anyone else is always very welcome to do the same, it's the only way I learn a lot of the time!
Cheers all