Ladies and Gentlemen, here are the results of Songwriting Competition 69
The winners podium consists of:
- @becsei_gyorgy (70 pts)
- @Doc Jon (66 pts)
- @FixInTheMix (60 pts)
Apologies for the waiting time, this is
not an automated process.
<4 participant rule is not in use (staff comments and votes, my vote would count as bonus)
We have
3 disqualifications (due to lack of feedback / a final vote)
We have
0 withdrawn entries (but counts as submission within the deadline, yet couldn't be voted for)
We have several users still in the game that tied
- The following tie happened due to the offsets with the bonus point mechanic
- ontrackp acquired 20pts with the participation vote -- but lost out on -5pts because of not using the filename template, and the material exceeding the loudness limits, resulting in 27pts (else 32pts)
- VCA-089 acquired 15pts with the participation vote -- but he scored all possible bonus points
- no (more) users that tied
"Sole (License) Winner" rule does not apply -
3-position Winners Podium (>= 9 participants prior to the deadline)
STATISTICS SHEET:
Overview of Submissions (PDF - updated: 06-JUN-2023, full sheet)
! | Bonus Info | Short info:
I am using Wavelab 10 for batch analysis, then I manually port the CSV export to a Microsoft Excel/Open Office Calc sheet with custom layout (this is not an automated process).
As pointed out in this post from SWC047 / July, Wavelab has different tolerances for dBTP max analysis compared to tools like iZotope RX, Youlean Loudness Meter, NUGEN Audio VisLM, etc. To find a common ground, I've implemented "allowed tolerances" (just like with the Mix Challenge). These are based upon allowed offsets mentioned in the white papers for EBU R128 and ITU-R BS.1770-4. Since no measurement tool is the same, to be on the save side, please export at -14,1 LUFS ILk max, and -1,1 dBTP max.
As usual, I did list/analyze alternative releases (MP3s and FLAC). If you've submitted your entry in multiple file formats, the statistic sheet will focus on the uncompressed material first (WAV), then FLAC, then MP3. The higher the quality, the less possible loss on bonus points for "Loudness Specs" due to offsets introduced by a used CODEC. In this case, FLAC and MP3 are merely for information purposes. |
Here are the results as chart in image form:
Thank you so much for your participation.
⚠ | Moderation Message from Mister Fox | |
INFORMATION:
As of January 2023, I am now officially adapting the same voting mechanic as most other International Songwriting Competitions utilize. Nearly all of these games use(d) a 01 to 05 points system (top 5 entries) in some shape or form. The main difference to our game: these ones don't offer bonus points or penalty points, neither are they tiered (depending on the participant amount). I hope to get that properly sorted out in form of an extensive Rule Book update in the foreseeable future (serious apologies for the waiting time).
An explanation on the bonus points and penalty points:
- I've been very generous with @Johnny11771 regarding the song documentation. Compared to all other entries, it's been a bit scarce. Please provide more information in the future. For example what made you go for the instruments you decided to go for, what your general idea for the production was, what did you enjoy regarding sound design, etc.
- a lot of users got -1pt withdrawn due to not paying attention to the slightly overhauled filename template. (has been in use since SWC068 / April 2023)
- @SoundBeing sent in feedback within 24 hours after the deadline, which results in a -5pt deduction.
- I unfortunately had to withdraw -1pt each for @avinash and @SoundBeing, since those entries were technically not downloadable. I mean, I did manage to get a copy -- but I have to be fair to everyone. Next time, please check that your entry is downloadable (and uses the right filename!).
- I unfortunately also had to disqualify @Johnny11771, @canese and @avinash, since they did not participate in the final voting process. Although @avinash did add some additional feedback after the second deadline (thank you). Please don't put your entry at risk the next time you join.
Aside from "attention to detail" (mostly the filename and access to the finished material), I noticed that you all seem to have had plenty of fun. The songs are outstanding, and it made me happy to read that some of you really did dig deep into your equipment arsenal, dusted off old tools, and (temporarily) changed your usual workflow in the process.
It also genuinely makes me happy to see a rise in participation. We are currently at 12,40 participants on average (compared to last year's 8,66 participants on avg). I really hope we can exceed 20 entries this year, and then keep the momentum.
Please keep it up, spread the word, interact. See you folks in the next game.
|
License selection:
We will now perform with the usual. Selecting of licenses is handled in public. Please select one license/company out of the pool (in order of the winners podium) and mention it in this thread, then (
important) please get in touch with me (
via PM) with your full name, email address and your license selection.
As usual - you're
not forced to pick up anything. You can pass and therefore offer more to select for the next person in line (if there is a spot existing / not available for "sole winner" mechanic). Just let all participants/winners/the staff know in a timely manner (within 5 days). Once one company has been selected, it's out of the pool for the next person on the podium.
I re-open the field for talking some more about each others' productions. If things drift a bit too off-topic, please use the
General Gossip thread, or
Discord.
See you in in the next challenge!
Songwriting Competition 070 (June 2023) is still in full swing.
There is currently no entry, but a whole lot of bonus information in the "Cheat Sheet" post.