I would like to apologize for the long radio silence. This has been a topic as of late (as in: life happens), and seems to always come to a head at the end of the Soundtrack based Songwriting Competitions (with simulating "client interaction").
Needless to say... I am more than happy with the results. Although I would also like to know, how many of you actually downloaded the "SWC071 Video Game Soundtrack Visuals Pack" (see
post #002), looked at the material, and used it for additional inspiration. For me to gather feedback for future games on similar lines.
Feedback as "client":
As previously announced, I will give final feedback to everyone. Especially to those that didn't get any during the initial submission process. Aside from telling you, if you worked within the parameters of the brief, I will mostly focus on the technical aspects of the production. Things that might stick out and could be addressed, should you choose to get back to that song and work on it further.
And as much as I'd like to set all of you on a winners podium, I will only only cast a vote for the top 5 entries. However, as also mentioned, my votes will have a x2 modifier, which will definitely have an influence on the final result.
Let me please provide you with some additional feedback:
(participants in alphabetic order)
-dsf- (Jan Nowak) - Don't Look Back:
One of the entries that arrived late in the game, so "client feedback" wasn't possible anymore. Does it fit the brief? Barely, in my humble opinion... it feels more like a "Spy Thriller" inspired theme, trying to blend with "the wild west" by adding a c-flute and some guitars. The brass elements really lay it on thick here. Another thing that was overlooked with the brief, is the song length. Your entry is the shortest of all, not even reaching the requested 3:00 to 6:00 minute target.
A lot of focus should be put into an instrument balance in my opinion. Also, the age-old topic with RealGuitar... out of the box, it is "too boxy" sounding (look at the 400-600Hz range, and maybe roll off the high frequencies a bit), plus it could use some compression. Not only that... while the strumming works, the solo guitar melody is "all in" in terms of note attack... this makes things sound unrealistic and feels a bit out of place. If this is your first time using this VSTi, please do take a closer look at the tiered dynamic mechanic, and the Hammer On features.
Good start. Maybe try to join sooner the next time, to gather more feedback and/or have more time for mixing.
Arelem -- Sunday Morning:
You really set the bar high with the first entry of this Songwriting Competition. Although your song is built heavily around fixed loops that you only changed the pitch from. I kind of hoped, that the final version goes a step further with maybe altered pitch or melody line, but that didn't really happen.
Due to the same usage, this also nudged you into a certain sound niche that you can't easily address. For example: the slide guitars have a fixed room sound that you can only emphasize on (as in: add more - not less). With the back and forth of the percussion section, everything feels a tad jumpy and out of place. More so even with the final version than the initial one.
I must admit, it still made quite the impression, and it still fits a "bar fight" type of scenario.
Blang - A Fistful of Spaghetti:
Ah... the song that was heavily inspired by "Ennio Morricone", both in name and style. I still really love the twangy "Telecaster" type guitar tone - which really set the stage here.
The initial criticism was, that the instruments were washed out. The ending is definitely a tad better in terms of instrument balance. But somehow, this mix now feels more... flat and lifeless overall. I also can barely hear the upright bass on small speakers still. I might have probably treated the strings differently, bring out the string noises more, and maybe even added more volume movement for the instrument sections (virtual orchestra). Especially during the first half of the song.
On small speakers (with quite the wide stereo field, mind you), the mix also feels a bit centered. Totally different experience on headphones.
Canese - No Name:
It is such a pity that your last couple of entries were kind of stuck in this production limbo, and weirdly named as "WhatsApp Audio <date>.mp3". We sadly did not get a follow-up edit -- and this song had so much potential. So my initial feedback remains the same.
The song sadly cuts off, the balance of the instruments could be better, RealGuitar could definitely use a different EQ (maybe even compression) and the right trigger FX (for added realism). In retrospect, your song does have a sense of adventure, but it also feels more oriental inspired rather than "western". This is where I'd have loved to hear a finished / more fleshed out product.
Maybe with SWC072 and forward...
Doc Jon - A Fistful Of Space Dollars:
The song that was not only inspired by a famous "Spaghetti Western", but it also revived the spirit of old Steinberg Virtual Guitarist. While the overall balance is now a bit better, and the instruments now seem to have a similar space (reverb)... The synth brass still throws me for a loop... And what really stands out in this mix, are the sometimes loud drum stick hits, and some Dobro repeats. Could have been a loop issue, could have been something else - you get used to it after listening to the song on loop. It just feels a bit distracting on initial listening. The bass is now more noticeable on small speakers. I think you moved on to an upright bass instead of using an E-Bass.
I'm a bit sad on the sound effects. I mean, I get it. They were cheesy and a bit much. Yet, the task was to "propose a song", make an impression. There is also the topic of "game version" compared to "album versions". More and more official video game soundtracks actually go that route now. I'm being honest, the version with more prominent sound effects had a slight bit more charm in my opinion. If there was a request for a CD release, I'd maybe leave the sound effects in, but more subdued.
EsteveCorbera - WesternEspacial:
Everything is super loud now. I must admit, the "whistling" and the later choir "ha"'s are still distracting and out of place for this production... yet the biggest things that stand out here, are the clashing pads, guitars and synth bass line (especially the new one in the middle of the song around the 1:35min mark). I would really go into this mix, then heavily utilize EQs and various modulation tools as cleanup measures.
Overall... you created a song. That already makes you a winner in my book. However, this is only borderline covering the requests of the brief -- even after your edits. It does work in a more ambient setting, a "lonely starry night" for sure. And maybe this is your style -- but to me the continuous building dissonance is really not working for this song. Things build up just too much and turn into a cluster of clashing sounds. Also... the rare guitar bits just... cut off way too quickly in stark contrast to the ongoing pad sounds.
kathimaru - Deadlands:
The other entry that arrived late in the game, so "client feedback" wasn't possible anymore. It definitely gives a "Deadlands" type vibe with the Cajon, Tambourine and Clean E-Guitar. It fits the brief, and I like the simplistic approach, even if it's not as "evolving" as other entries. Although I am not that much of a fan of the muted chord strums. Sadly, the song also just... cuts off.
Mix wise, I'd change a couple of things. Maybe a bit less reverb for the clean guitar in the background (it's placed a bit too far in the back), while giving the choir just a touch more reverb. I would turn down the tambourine (it feels a bit overpowering, reducing by -1dB would already do a lot), also the muted strum guitars. And I can't shake the feeling, that the slide guitar could have had a bit... "more" (vibrato maybe, a previous comment on "more spring reverb" is also a possible option).
Overall, great first entry. I hope we will hear more from you in the future, no matter what it will be.
KukoBass - New Frontier In The West:
I think your approach to re-mix the whole song, with the "pink noise" approach backfired. Yes, the guitars are now more prominent. In cases even, too prominent. However, the mix is still all over the place. If not worse than before. The drum kit just... vanishes, the lead synth sticks out way too much and instruments just drop in and out. There is a certain coherence missing. The production sure is dynamic, yes... but not the dynamic you probably wanted to go for (crescendo / decrescendo). And while there is now an ending to the song, I'm not sure if the change of speed would work in this case.
I am so sorry - you had some interesting ideas here, although the lead synth feels like being played "out of time". However, the new mix is... not an improvement, despite it having more "slide guitars" to get that western feeling across. Adjustments based upon your existing mix would have been the better option.
lxm.labxmusic - Fly With Me:
While the brief mentioned, that the clients are not against
"a modern flair with music", this final version still has an overly strong focus on "epic sound" with tacked on guitars and some western-style typical background instruments (flute). Yes, this entry is technically the "participant favorite" (it got the most points). However, if we're being honest, it's also quite generic. This song could just as well be placed in any recent indie strategy game (think "Into the Breach" by Ben Prunty), or as bog-standard "epic trailer" for a rogue-like game or what have you. Which is only topped by the trance-gated transition effect that are so common-place in movie trailers as of late.
It is a drastic improvement over the initial proposal however - it's longer, it has has a certain structure. Mix wise, the "focus" is too much on the epic drums (maybe a different drum kit would have balanced it out more) and the "action string" staccatos. I would maybe change the balance of certain instruments around, and maybe also feature that repeating flute in the background a bit more.
Overall - great production, but it also feels like "playing safe".
VCA - The Wild Wasteland World:
Drastic improvement on the vibrato handling of RealLPC, and I can now also hear the E-Bass on small speakers. I'm still not a fan of the quite intense and bright reverb. Especially for the snare drums (making them sound artificial). The intro section is also quite loud. Other than that, this is your typical style of songwriting, to have several sections to a song.
Interesting and quite experimental for an ambient or story section in the game (it does get the sense of "space" and "sci-fi wild west" across), but I'd really pull back on the reverb.
As others mentioned, finding a "Top 5" wasn't easy. Please don't feel bad, if "the client" didn't select you. You all created some interesting work this month. My focus will be on
"initial impression", and
"does this work nicely as a soundtrack?".
► Show Spoiler
01 -- Blang
02 -- kathimaru
03 -- Doc Jon
04 -- VCA-089
05 -- Arelem