CURRENT CHALLENGE - GENERAL INFORMATION
Time Frame: Monday, 01st April 2024 to Sunday, 21st April 2024 (21 days)
Challenge submission will end on 21-APR-2024, 23:59 UTC+2/CEST (Germany) - until further notice.
Want to find out if you're still within the deadline, please either consult the
Global Countdown (dedicated page), or the countdown on the
landing site. There will also be short reminders on Social Media and on
Discord.
Song Provider: Bellener and Friends (represented by
@A Future in Noise )
Song Name and Length: Get A Grip, 4:11 min
Song Information: 91,80 BPM / Signature: 4/4
File Format: WAV, 48kHz, 24bit
GENRE: Pop Rock
Preview of the Song (Demo Mix):
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SOURCE FILES:
Main Mix Package - full package (391,24 MB, LZMA compressed, zip)
IMPORTANT NOTE: download window might show a smaller file size, file unavailable after 21-APR-2024
The provided files were packed as ZIP with LZMA compression (specs from 2015).
File size extracted: 1458,47 MB, packed 391,24 MB (ZIP, LZMA)
In order to extract the files, we can recommend these programs / apps:
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A word from the song provider:
A Future in Noise wrote:I'm rather pleased with the present version of the song, but not everything is perfect. The guy who helped me mixing altered the levels (dB) of the e-piano and the acoustic guitars back and forth. Maybe, in this current version, the e-piano is a little too loud in the intro (in comparison with guitars), or a little too "harsh" (too much "treble"). But I'm no expert when it comes to assigning different frequency ranges to different tracks / instruments, in order to prevent the "main" frequencies from the different instruments from interfere with each other.
I think everybody who listens to the original mix is going to think of the late 60s or early 70s. This wasn't done deliberately by me. However, the early 70s was when I heard pop music for the first time.
We want all instruments included in the mix to be fully audible. This is something the participants in this competition should take a closer look at.
And also: for the kick drum to be a part of this 60s, 70s sound, it should probably NOT be as loud and dominant as it often is in modern genres. You SHOULD be able to perceive the kick, of course.
Apart from the question how perfect, or non perfect, the current mix is, it is going to be very exciting to listen to the new mixes you all create. I hope for some variation.
I can't think of any reference track. That's not the way I do it, when I compose. I mean: I did not think of any particular artist, and his or her sound, when I started to work with this song. I usually work in a very intuitive way, not really aiming for a sound in any particular direction, when I play or write the first notes in my songs, when I begin composing them.
Here are a couple of artists that could have inspired me, from the same period - although the similarity isn't overwhelming (Carly Simon, Steely Dan, The Monkees)
Bonus fact:
I am considering using the winning mix commercially. That is, publish on Spotify and/or any other similar platform. That kind of discussions would have to take place, with the participant who created the winning mix. This will be decided towards the end of the game.
Rule Summary:
More technical details are in the Mix Pack bundled TXTs. In there you can find the lyrics of the song (incl. a translation to English), more information about the individual files, possible changes to the time signature, and maybe even additional tips and tricks relevant to this production (by the Mix Challenge staff). Additionally a TL;DR Rule Set and, depending on the song provider's approval, an available "Off-site redistribution agreement" for a possible portfolio presentation.
Please consult the official
Rules and Guidelines for a more detailed set of rules, including how to document your edits, maximum loudness values and delivery formats (see
Rule Book - Post #6). Please pay attention to detail.
Failing to adhere to the rules will result in disqualification. There will be no additional reminders given.
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LICENSE SPONSORS (Bonus Prizes):
A huge thank you goes to our very generous License Sponsors for this month's game. Those being (in alphabetical order):
Acon Digital,
Audified,
Hornet Plugins,
IK Multimedia,
Kilohearts,
Metric Halo,
NUGEN Audio and
Tone2
A detailed list of offerings can be found in the following information block.
► Show Spoiler
Available Bonus Prizes for Mix Challenge participants:
Note: All licenses are NFR (Not-For-Resale), except where noted.
Changes to available prizes on short notice may be possible and will be announced separately.
Acon Digital is kind enough to give away either one plugin bundle, or any individual stereo plug-in of winner's choice. (
exception: Application Bundles, Immersive plugins)
License will turn into NFR
More info on Acon Digital:
https://acondigital.com
Audified is kind enough to give away one license of MixChecker Pro to the winner
License will turn into NFR
More info on Audified:
https://audified.com
Hornet Plugins is kind enough to give away one license from the depicted tools (see image) to the winner
License will turn into NFR
More info on Hornet Plugins:
https://www.hornetplugins.com
IK Multimedia is kind enough to give away one license of T-RackS Tape Machine Collection to the winner
License will turn into NFR
More info on IK Multimedia:
https://www.ikmultimedia.com
Kilohearts is kind enough to give away a "Sound Design Playground" Bundle, consisting of one license each of Snap Heap and Multipass, which supercharges all freely available Kilohearts Essentials.
License will turn into NFR
More info on Kilohearts:
https://www.kilohearts.com
Metric Halo is kind enough to give away a single plugin of winner's choice
License will turn into NFR
More info about Metric Halo:
https://mhsecure.com/metric_halo/
NUGEN Audio is kind enough to give away one license from the depicted tools (see image) to the winner
License will turn into NFR
More info on NUGEN Audio:
https://nugenaudio.com
Tone2 is kind enough to donate a license of
Ultraspace to the winner
License will turn into NFR
More info on Tone2:
https://tone2.com
THANKS FOR THE LICENSE DONATIONS!
And also a thank you to all former contributors as well.
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Good luck to all participants.
And most importantly, have fun!