The "Overview of Submissions" PDFs have been uploaded.
You can check them through the
upper post (post #188).
The Statistic Sheet is used to give an overview of all entries, and whether or not they are within given parameters (loudness, sampling rate, bitrate, proper filename). This is adding to the overall learning process of the "Mix(ing) Challenge". Please take note that creating this sheet is not a fully automated process. I am using Wavelab 10's "Batch Analysis" tool (EBU R-128 specs / equivalent to ITU-R BS.1770-4), but the overall layout and highlighting issues/mishaps, not to mention triple checking files and time stamps, is time consuming. If you do not find yourself on this list, please let me know.
Please keep in mind, your mix being "tagged disqualified",
does not mean "you're out of the game" (exceptions do apply). For more information on the Statistic Sheet and the "Wild Card" Mechanic, please consult the following addendum thread:
Mix Challenge - Addendum: Statistic Sheet and Wild Card Mechanic
Statistics Addendum:
⚠ | Moderation Message from Mister Fox | |
We have a disqualification rate of 15,45% for MC100 / October 2024 (110 entries, 17 disqualifications, 1 "Out of Competition" submission not counting). This is a drastic improvement over MC099 / August 2024 (at 37,80%).
As usual, many of these disqualifications are due to not paying attention to detail (careless mistakes), e.g.: wrong sampling rate or bitrate, loudness specs, lack of documentation, and not properly using the provided filename template (also see the provided "TL;DR Rules.txt" file, etc).
On average (34 months of tracking), we currently have a disqualification rate of 25,94% (compared to last game's 26,26% avg), the rate is slightly decreasing again. The disqualification rate over the course of the last 12 games (December 2022 to October 2024) is about 26,96% (previously 28,05%), and decreasing again.
I still strongly recommend all participants to pay attention to each Mix Pack bundled "TL;DR Rules.txt". |
A commentary on this month's entries:
I would like to extend a welcome to all new participants who have found their way to our little community. It is also great to see previous users revisiting the game. I hope this Mix(ing) Challenge was once again interesting, and you enjoy your stay.
I stated in previous Mix(ing) Challenges, that future detailed "follow-up posts" will be a rare occurrence. These posts take up a lot of time, and I can only get so much done in the day. So this section might eventually vanish with MC101 / December 2024 as the Statistic Sheets are fairly detailed already.
As you have seen with previous posts, I was asking selected users to please clarify specific editing choices or commentary that wasn't clear in the documentation. The general concept of "documenting your edit" has multiple uses. Not only is it for you to be able to revisit a mix at a later state and reconstruct what you did (especially important for hybrid or "all-hardware" users -- please do not disregard that in the fast-living software realm). The whole concept of sharing your editing choices is also adding to the learning aspect of our community, sparks questions and additional interaction. Something that other competitions do not offer. Ignoring this will only put yourself at a disadvantage.
Still... two big topics this month were once more "sample enhancement" of a drum kit (a topic that now has a dedicated
Rule Book Addendum), and shifting sections of an arrangement in order to either fix something or "improve" the arrangement. And while the latter is a topic for in-the-studio conversation with a client
during the initial production process already, our rules are clear on this topic. To be fair to every participant - I declared the entries by
@LCM! and
@MixyMcMixFace as "tagged disqualified".
The entries by
@komprezzor and
@phildoc83 were not accessible without a file access request. Same goes for the submission "after the deadline" by
@atticusnow. The entry by
@i-dont-like-mixing vanished within the last week of the game and is sadly no longer accessible to this month's client (we checked multiple times). And
@CMSound wrongly uploaded the entry to Soundcloud (in fact, the SoundCloud post still lacks proper crediting as per the bundled "Offsite distribution agreement" - the link to the Mix Challenge homepage is missing!).
These entries are "tagged OUT" and have no chance to advance into Mix Round 2.
To close this out.
Both
@JeroenZuiderwijk and I are more than happy with the participation amount. We exceeded 100 entries, which last happened in March and July 2020 (aka: "COVID Lockdown - Year 1"). I'm curious if the participation stays as high in the next challenges. I am also happy with the low Disqualification Rate and would really like to see that more often in future games (ideally lower statistics even).
Thank you to everyone that invested time with this month's game. And an additional thank you to everyone that keeps spreading the word about the Mix Challenge - especially for our 100th game. I hope you could learn something, and had fun in the process.
See you in the next challenge.
.
I now (re-)open the field for everyone to give each other feedback (highly encouraged). This will be independent to the client feedback however. Though please note - (harsh / misplaced) criticism on the rule set and angry posts will be deleted without further notice.
Please watch this spot for the client feedback and Mix Round 2 participant announcement.
This will ideally happen sometime within the next 14 days (starting tomorrow).
We (as in: the Song Provider and I) will keep you updated, and of course send out appropriate reminder newsletters!
EDIT: 27-AUG-2024 12:35 UTC+2/CEST - initial post