Hi everyone, got some spare time last couple of days to make some music.
This time again I decided to approach things in a way that would make me explore some interesting ways to sound design, and to use some tools I don't use that often.
So, I limited myself to use just the 3 seconds white noise sample to generate everything.
My way of working was using first the noise sample directly in bitwig and apply some effects on it (specially keytracked filters + distortion). Or load it in Phaseplant's grain oscillator or Bitwig's sampler, from there I would get different kind of timbres using very short loops of the noise sample and non linear filters with lots of saturation, also, processing the white noise with comb filters and resonators produces some nice string sounds. After trial and error found some interesting sounds that worked melodically. Soothe worked well to tame a bit the harsh sounds.
Additionally passed the noise sample through many many layers of effects to filter it and distort in many rhythmic patterns (Infiltrator, EfxMotions, Tantra 2 & Shaperbox came in handy for that), getting some cool sounds that could be used as percussion loops.
For the "guitar" I used guitar rig on a short pluck sound.
Finally, I bounced some sounds to make edits to it (chops, maybe rearrange them, and reverse some), at first I didn't wanted to do anything like that as to keep it as close to the original sample as possible (meaning I didn't want to resample anything) but keeping it like this, it added extra detail here and there.
Samples used:
- "00 WAV tones - generated\white_-6dBFS_3s.wav"
DAW: Bitwig Studio 5.2.5
Effects used:
- NI Raum
- NI GuitarRig 6
- DS Tantra 2
- Soundtoys EffectRack
- Efx Motions
- Efx Fragments
- Filtershaper XL
- Shaperbox 3
- Infiltrator 2
- Fuse Compressor
- Multiband X6
- Kilohearts effects
- Fabfilter effects (compressor, eq, saturation, reverb)
- Valhalla reverbs
- Soothe 2 & Spiff
- Warmverb
Enjoy.
2025-MAR-01 Info: Take part in our "Special Task Challenge" with SWC 091, where you have to create a song production based on a given 16-bar chord progression.
SONGWRITING COMPETITION - SWC089 January 2025 - Winners announced
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- Posts: 24
- Joined: Sat Jul 17, 2021 18:41 CEST
Re: SONGWRITING COMPETITION - SWC089 January 2025 - Submissions until 24-JAN-2025 23:59 UTC+1/CET
https://drive.google.com/file/d/1jUoSxP ... sp=sharing
-5.7dBTP; -14.5 LUFS
Very busy month. Love the idea of this months challenge, so had to make it.
Samples used:
waveform-01.wav
waveform-03.wav
white_-6dBFS_3s.wav
Swoosh Higher.wav
Snaps-Claps-Punch-Noise.wav
Galaxy-Kick.wav (->Edit, forgot this sample)
Wanted to make something that would go in a club half decently.
Hats were a real nuisance to make, took a lot of time and effort. Probably got 50 hats till managed to make it something similar to 909 or passible as a hat in general. Recorded a shout, since it was within rules of this challange.
Had a blast, neck is sore from
Looking forward for feedbacks, even though I realize this genre is not for everybody.
An update, didn't have much time yesterday to expand on production.
I've created lots of percussive instruments through the years. Making hats was a new challenge, since samples are readily available and easy to manipulate to fit the track. As I haven't made them before from scratch this was an interesting journey.
After several failed attempts scouted Youtube and internet for a short while to leave with disappointment. Many examples sounded just like white noise, not an actual hat. Might make a video on that at some point for those interested to try it out.
Anyways, I began with making a reference hat from 909 that fits the track. After that, I loaded white_-6dBFS_3s.wav sample into Vital vst to shape ADSR and general filter to fit the timings and tone (still sounds like noise, but follows the general shape).
This is where fun part began. I looped reference hat and noise hat close, and looked at spectrogram in high detail, EQing strong and sharp peaks and valleys to match it as close as I could. Worked bottom up, apparently lots of impact information and tonality can live in a short transient even in 100-500 Hz range drastically changes overall sound that lives higher. Added some saturation to previously worked lower parts to match reference. Did the same thing for the rest of the spectrum. And this was a turning point, where at times it sounded like a hat, but not really.
After many hours of trial and error with frequency shifting, ring modulation and the whole kitchen sink that I threw on this hat, just couldn't make it sound believable enough.
Within couple days I created a perceivable linear response of high frequencies for my headphones, by sweeping a sinewave. The headphone correction that I did doesn't sound good at all, but it makes weird effect, where turning it on you can hear a horizontality in music, especially in high frequencies. It's hard to explain. Anyway, this gave me a microscope like zoom into high frequency domain, where I saw that previous attempts albeit being close, they were actually further off than I realized. Made an additional short hi-hat that was layered on top, following the logic that hat is struck and rings for a little while. This made a big change. As for weirdly EQ'd headphones, sculpted a better ringing sound with EQ, reverb and some compression (adding compression made it sound less compressed
). Fun thing was that it sounded like I need to cut a lot of 8k Hz, but it didn't help. Cutting about 2k was reducing the harshness I was hearing higher up. And it translated to other devices nicely, so I'm keeping this EQ profile just in case I'll need more hats
Found out you get some plugins with DirectX 9 installation apparently. Used WavesReverb from that, it sounds awful on almost anything else, but gave a nice body towards 1k that it was lacking a bit. Definitely left satisfied with the result.
-5.7dBTP; -14.5 LUFS
Very busy month. Love the idea of this months challenge, so had to make it.
Samples used:
waveform-01.wav
waveform-03.wav
white_-6dBFS_3s.wav
Swoosh Higher.wav
Snaps-Claps-Punch-Noise.wav
Galaxy-Kick.wav (->Edit, forgot this sample)
Wanted to make something that would go in a club half decently.
Hats were a real nuisance to make, took a lot of time and effort. Probably got 50 hats till managed to make it something similar to 909 or passible as a hat in general. Recorded a shout, since it was within rules of this challange.
Had a blast, neck is sore from



Looking forward for feedbacks, even though I realize this genre is not for everybody.
An update, didn't have much time yesterday to expand on production.
I've created lots of percussive instruments through the years. Making hats was a new challenge, since samples are readily available and easy to manipulate to fit the track. As I haven't made them before from scratch this was an interesting journey.
After several failed attempts scouted Youtube and internet for a short while to leave with disappointment. Many examples sounded just like white noise, not an actual hat. Might make a video on that at some point for those interested to try it out.
Anyways, I began with making a reference hat from 909 that fits the track. After that, I loaded white_-6dBFS_3s.wav sample into Vital vst to shape ADSR and general filter to fit the timings and tone (still sounds like noise, but follows the general shape).
This is where fun part began. I looped reference hat and noise hat close, and looked at spectrogram in high detail, EQing strong and sharp peaks and valleys to match it as close as I could. Worked bottom up, apparently lots of impact information and tonality can live in a short transient even in 100-500 Hz range drastically changes overall sound that lives higher. Added some saturation to previously worked lower parts to match reference. Did the same thing for the rest of the spectrum. And this was a turning point, where at times it sounded like a hat, but not really.
After many hours of trial and error with frequency shifting, ring modulation and the whole kitchen sink that I threw on this hat, just couldn't make it sound believable enough.
Within couple days I created a perceivable linear response of high frequencies for my headphones, by sweeping a sinewave. The headphone correction that I did doesn't sound good at all, but it makes weird effect, where turning it on you can hear a horizontality in music, especially in high frequencies. It's hard to explain. Anyway, this gave me a microscope like zoom into high frequency domain, where I saw that previous attempts albeit being close, they were actually further off than I realized. Made an additional short hi-hat that was layered on top, following the logic that hat is struck and rings for a little while. This made a big change. As for weirdly EQ'd headphones, sculpted a better ringing sound with EQ, reverb and some compression (adding compression made it sound less compressed


Found out you get some plugins with DirectX 9 installation apparently. Used WavesReverb from that, it sounds awful on almost anything else, but gave a nice body towards 1k that it was lacking a bit. Definitely left satisfied with the result.
Last edited by Vanilla Puff on Sat Jan 25, 2025 16:58 CET, edited 1 time in total.
Re: SONGWRITING COMPETITION - SWC089 January 2025 - Submissions until 24-JAN-2025 23:59 UTC+1/CET
Hey everyone!
Here's my entry for this competition :
https://drive.google.com/file/d/1RnyDRu ... drive_link
Lyrics :
Samples Used :
Sampler VSTs used to play / tweak the samples :
Here's my entry for this competition :
https://drive.google.com/file/d/1RnyDRu ... drive_link
Lyrics :
► Show Spoiler
► Show Spoiler
► Show Spoiler
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- Wild Card x2
- Posts: 189
- Joined: Thu Apr 21, 2022 01:09 CEST
Re: SONGWRITING COMPETITION - SWC089 January 2025 - Submissions until 24-JAN-2025 23:59 UTC+1/CET
https://www.dropbox.com/scl/fi/njq3kxb9 ... x2qnz&dl=0
Ok, i am not expecting to win this contest with this entry....but...to be totaly honest, I also didn't think my w.i.p. made any chance and to be even more honest....I found that one boring a.f. So today I thought....why not upload my first idea....it is weird, unpolished but it gives me a smile to my face :-) And in the end....we are here to enjoy ourselfs with just making music right? So I dicided to upload this little tune I made. Could have been more if I had worked on this track instaid of the w.i.p. I was initialy working on. But I did wanted to share it with you.
Btw....the fuzzy sounding synths was the outcome of not understanding how to get 'better' sounds out of Vital. So I just builded something with the sounds I did get and actualy liking it. .
Cheers,
Jeroen
Ps: the song upload in my first post was just in time (23.58h 24 January)...this post I wrote later.
Ok, i am not expecting to win this contest with this entry....but...to be totaly honest, I also didn't think my w.i.p. made any chance and to be even more honest....I found that one boring a.f. So today I thought....why not upload my first idea....it is weird, unpolished but it gives me a smile to my face :-) And in the end....we are here to enjoy ourselfs with just making music right? So I dicided to upload this little tune I made. Could have been more if I had worked on this track instaid of the w.i.p. I was initialy working on. But I did wanted to share it with you.
Btw....the fuzzy sounding synths was the outcome of not understanding how to get 'better' sounds out of Vital. So I just builded something with the sounds I did get and actualy liking it. .
Cheers,
Jeroen
Ps: the song upload in my first post was just in time (23.58h 24 January)...this post I wrote later.
Last edited by JeroenZuiderwijk on Sat Jan 25, 2025 01:11 CET, edited 1 time in total.
- Mister Fox
- Site Admin
- Posts: 3493
- Joined: Fri Mar 31, 2017 16:15 CEST
- Location: Berlin, Germany
SONGWRITING COMPETITION - SWC089 January 2025 - preparation phase
It is the 25th January 2025, 0:40 UTC+1/CET - this month's Songwriting Competition has official ended
STATISTICS:
How do we go from there?
Over the course of the next (hopefully) 24-48 hours (usually up to 6-12 hours maximum after the game has ended), I'll gather all links into one post and hot-link to that from the first post of the thread. Please, no more changes to your entries, but please do check your links that these entries are accessible and downloadable. We then perform with the final feedback and "public vote" system.
We have 08 official / still active participants. We are adapting the overhauled vote mechanic, as talked about in the following news blog:
Songwriting Competition - game mechanic changes: Voting Process (October 2022 Update)
(Info: I am aware that the Rule Book has not been properly updated yet. Time constraints, apologies for the inconvenience)
Summarized: .
Feedback from non-participants and/or collaborators is highly encouraged (voting not needed!). The same goes for entries after the deadline, or those that sadly do not count for the current running game (even if you've exceeded the deadline, why not post your entry regardless?). Musicians and Engineers are always after constructive criticism. This is what this forum is about.
Have some general feedback? Please provide that here:
Songwriting Competition - General Gossip Thread, or on Discord.
Please give me a moment to collect all entries.
Please make sure your files are accessible, and please have an eye on this thread!
EDIT: 25-JAN-2025 00:50 - initial post
STATISTICS:
- If I didn't miscount, we have 9 submissions this month (03 entries less than last month, and also 01 entry less than January 2024)
- We have 0 submissions after the deadline (as of 25-JAN-2025 00:40 UTC+1/CET - the one post after the deadline was merely an update)
- We have 2 submission that have been pushed to "Bonus Entries" (01 production released outside of the game's special parameters, see below -- and 01 production that is no longer accessible, neither did the participant respond to emails/PMs - the entry does count to the overall participation amount)
- We have 0 submissions that have been withdrawn mid game (therefore it can't count to the overall participation)
- The "staff balancing vote" add-on rule does not apply (special game mechanics do apply)
- "Sole Winners Podium" rule (equal or less than eight participants results in a single winner) does not apply (3-position Winners Podium)
Over the course of the next (hopefully) 24-48 hours (usually up to 6-12 hours maximum after the game has ended), I'll gather all links into one post and hot-link to that from the first post of the thread. Please, no more changes to your entries, but please do check your links that these entries are accessible and downloadable. We then perform with the final feedback and "public vote" system.
We have 08 official / still active participants. We are adapting the overhauled vote mechanic, as talked about in the following news blog:
Songwriting Competition - game mechanic changes: Voting Process (October 2022 Update)
(Info: I am aware that the Rule Book has not been properly updated yet. Time constraints, apologies for the inconvenience)
Summarized: .
Feedback from non-participants and/or collaborators is highly encouraged (voting not needed!). The same goes for entries after the deadline, or those that sadly do not count for the current running game (even if you've exceeded the deadline, why not post your entry regardless?). Musicians and Engineers are always after constructive criticism. This is what this forum is about.
Have some general feedback? Please provide that here:
Songwriting Competition - General Gossip Thread, or on Discord.
Please give me a moment to collect all entries.
Please make sure your files are accessible, and please have an eye on this thread!

EDIT: 25-JAN-2025 00:50 - initial post
- Mister Fox
- Site Admin
- Posts: 3493
- Joined: Fri Mar 31, 2017 16:15 CEST
- Location: Berlin, Germany
SONGWRITING COMPETITION - SWC089 January 2025 - Voting until 01-FEB-2025 23:59 UTC+1/CET
Let us kick off the VOTING PROCESS, which will end on Saturday, 01-JAN-2025 23:59 UTC+1/CET latest.
There is a GLOBAL COUNTDOWN to check for deadlines.
Just follow this link: Global Countdown (on homepage)
Here is the collection of productions from all participants (in hope that I didn't forget anyone). As usual, if you click on the small upwards-arrow right beside the quoted name, you can jump to the original post and read up on the documentation for this production.
.
WITHDRAWN (not participating - feel free to give feedback, but you sadly can not vote for these entries)
<no withdrawn entries>
.
BONUS ENTRIES (submitted after the deadline / outside of game scope - feel free to give feedback, but you sadly can not vote for these entries)
GAME MECHANIC SUMMARY:
Good luck to all participants!
If you have an idea for a future Songwriting Competition, please post about this in the theme/genre request page or on Discord.
Post updated: 25-JAN-2025 01:30 UTC+1/CET -- initial post
There is a GLOBAL COUNTDOWN to check for deadlines.
Just follow this link: Global Countdown (on homepage)
Here is the collection of productions from all participants (in hope that I didn't forget anyone). As usual, if you click on the small upwards-arrow right beside the quoted name, you can jump to the original post and read up on the documentation for this production.
.
reaby wrote: ↑Fri Jan 03, 2025 17:20 CET"Test"
WAV: Google Drive playback and download
ADMIN INFO: original post did not feature the most recent version, which can be found with post #010 - the collection post uses that particular link. There is a bonus documentation with post #012, showcasing how some of the sounds were created.
Marius L wrote: ↑Fri Jan 17, 2025 16:19 CET"Hidden Grounds"
MP3: Google Drive playback and download
JeroenZuiderwijk wrote: ↑Mon Jan 20, 2025 11:09 CET"A New Beginning"
WAV: Dropbox playback and download
.ThomC wrote: ↑Fri Jan 24, 2025 23:55 CET"When Life Starts Fires"
WAV: Google Drive playback and download
WITHDRAWN (not participating - feel free to give feedback, but you sadly can not vote for these entries)
<no withdrawn entries>
.
BONUS ENTRIES (submitted after the deadline / outside of game scope - feel free to give feedback, but you sadly can not vote for these entries)
i-dont-like-mixing wrote: ↑Fri Jan 03, 2025 08:59 CET"quiproquo"
phpBB [media]
WAV: Backup on Mix Challenge server
ADMIN INFO: entry was submitted on 03rd January, but unfortunately abandoned. I reached out to the participant multiple times. I didn't get any response. This is a backup of what was presented at that time.
.hincore wrote: ↑Mon Jan 20, 2025 11:15 CET"Fuxx"
WAV: Google Drive playback and download
ADMIN INFO: the participant apologized for ignoring the given limitations for this month's game. Since there was a lot of time invested into this, and our community is all about learning and improving, I (the host) decided to showcase this entry regardless.
► Show Spoiler
Good luck to all participants!

If you have an idea for a future Songwriting Competition, please post about this in the theme/genre request page or on Discord.
Post updated: 25-JAN-2025 01:30 UTC+1/CET -- initial post
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- Posts: 24
- Joined: Sat Jul 17, 2021 18:41 CEST
Re: SONGWRITING COMPETITION - SWC089 January 2025 - Voting until 01-FEB-2025 23:59 UTC+1/CET
EnergizerMister Fox wrote: ↑Sat Jan 25, 2025 01:33 CET
Vanilla Puff wrote: ↑Fri Jan 24, 2025 23:10 CET"Entergizer"
MP3: Google Drive playback and download

As I was catching up to the forum, since were very busy lately, saw Mister Fox giving feedback post. What peeked my interest was the headphone correction. I mainly make and consume music on headphones (probably 80% of the time), so this topic is interesting to me and I wanted to expand a little bit on it, giving and hopefully receiving some opinions on it.
What I use: AKG k712 pro; LCD-X 2021 variant. Software to correct: EqualizerAPO with https://autoeq.app/ to correct frequency response. In DAW I use FL Studio ASIO driver, as it doesn't override the correction.
For AKG I use Diffuse field 5128 target with 6dB bass boost (as this target doesn't provide automatically), which gives very close results up to 6k Hz when comparing to speakers in couple studios I've been. What I found is that 6k+ gets very fiddly to get it right and depends a lot on ear shape, so I tune it manually using sinusoidal signal and sweeping it slowly. What works best for me is not over-correcting this region, what a lot of auto correction software's do. If 8k is louder by 6dB than 7k , I tend to half it, giving it a -3 dB while following the target. As every headphone is different this becomes quite complicated. On LCD-X felt like JM-1 with Harman filters target was more accurate for correction. Autoeq site is great for finding baseline target, since presets can be saved and compared to some music samples.
I've tried SoundID before and couldn't make it work, it was correcting too much. I think that top end is hard to get it right, since a lot of reflections are happening with headphones, which supposedly are fixed with in-ears. And some of them are tuned to good targets, that don't require any correction. But wearing them for prolonged period of time is just not for me.
Even though I get great translation nowadays, would like to hear more opinions or things to try out.
Will be expanding Submission post shortly for those that might be interested.
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- Wild Card x2
- Posts: 189
- Joined: Thu Apr 21, 2022 01:09 CEST
Re: SONGWRITING COMPETITION - SWC089 January 2025 - Voting until 01-FEB-2025 23:59 UTC+1/CET
Hi Vanilla Puff,Vanilla Puff wrote: ↑Sat Jan 25, 2025 15:56 CETEnergizerMister Fox wrote: ↑Sat Jan 25, 2025 01:33 CET
Vanilla Puff wrote: ↑Fri Jan 24, 2025 23:10 CET"Entergizer"
MP3: Google Drive playback and download
I've tried SoundID before and couldn't make it work, it was correcting too much. I think that top end is hard to get it right, since a lot of reflections are happening with headphones, which supposedly are fixed with in-ears.
I don't understand what you mean with that "reflections are happening with headphones". The advantage of using headphones is to get rid of room reflections (nothing to bounce around against the walls. Am I missing your point or something else?
Cheers,
Jeroen
Re: SONGWRITING COMPETITION - SWC089 January 2025 - Voting until 01-FEB-2025 23:59 UTC+1/CET
Hey everyone!
Here's my feedback and vote for this competition
Feedback
Vote
Self Reflection
Here's my feedback and vote for this competition

Feedback
► Show Spoiler
► Show Spoiler
► Show Spoiler
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- Posts: 24
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Re: SONGWRITING COMPETITION - SWC089 January 2025 - Voting until 01-FEB-2025 23:59 UTC+1/CET
Hi Jeroen,
Here you can see 3 steep dips in 9k-20k Hz range. In reality, when sweeping sinewave, there isn't such a drastic change.

Yes, room reflections are obviously out the window when using headphones. But physics still apply, therefore you still get reflections within the cup. This is usually reflected by steep notches in headphone measurements between 8k-13k Hz, which are not necessarily audible, some correction softwares do correct those notches, but in reality shouldn't or not as much.I don't understand what you mean with that "reflections are happening with headphones". The advantage of using headphones is to get rid of room reflections (nothing to bounce around against the walls. Am I missing your point or something else?
Here you can see 3 steep dips in 9k-20k Hz range. In reality, when sweeping sinewave, there isn't such a drastic change.