Here's my submission:
mp3
https://drive.google.com/open?id=1p9CcY ... h3IvFE2gXJ
wav
https://drive.google.com/open?id=1Ivn2r ... rZ6ww6UUat
I mixed in Cubase 9,5 pro, mostly stock plugins,two well known freebies used - Klanghelm IVGI 2 and TDR Kotelnikov.
My mixing process in short:
All tracks slightly saturated with Cubase's channel strip tape saturation, then eq'ed, compressed again with channel strip modules. Kick drum mics, and snare mics grouped, than with room mic, overheads and hi hat routed into drum stem group track. Some paralell compression on kick and snare, room mic gently gated (kick drum used as sidechain input). Drum group slightly compressed with vintage compressor, mix knob at 50%.
Guitars reamped with Amp Rack, my intention was to give them a little more dirt. Some eq cuts, and boosts, gentle compression. Routed into Guitar Stem bus.
Bass compressed, eq'ed, and mixed with additional paralell overdrive fx channell, multiband compression used to even up the sound. Routed into Bass Stem bus.
Vocal track eq'ed, compressed with standard and tube compressors, de essed, routed into Vocal Stem bus.
Guitar tracks, vocal track, and drum room mic track were snet to another FX - Revelation reverb, chamber type, some eq and saturation (IVGI2). All stem buses (Drum, Bass, Guitars, Vocal ) used IVGI2 as console style saturation effect.
Master bus processing: tube compressor with slow attack and medium fast release, no drive aded, mix knob at 60%, Magneto 2 for tape saturation, two instances of TDR Kotelnikov for mid and side gentle peak compression, maximizer and brickwall limiter as last dynamic processors, UV22 dither plugin to complete the chain.
Hope you like my interpretation, feel free to let me know what you think
