CURRENT CHALLENGE - GENERAL INFORMATION
Time Frame: Wednesday, 01st April 2020 to Tuesday, 21st April 2020 (21 days)
Challenge submission will end on 21-04-2020, 23:59 UTC+2/CEST (Germany) - until further notice.
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Song Provider: 7th Pyramid (Jorge Marcos Chavez)
Song Name and Length: Octalism, 4:17 min
Song Information: 175 BPM / Signature: 4/4, Key of G#m
File Format: WAV, 44kHz, 24bit
GENRE: Liquid Drum & Bass
Preview of the Song:
Link to Bandcamp:
https://7thpyramid.bandcamp.com/track/octalism
A word from the song provider:
Jorgeelalto wrote:This is a track I started in a heartbeat when I was waiting for a plane in Schiphol Airport this summer. I got really inspired by Hugh Hardie's last album, Shadows & Silhouettes (which have an amazing melodic and drum work), especially this track (
https://hughhardie.bandcamp.com/track/evening-red). Of course I don't expect your mix to sound anything like that, just because my arrangement is not even close. You can also take inspiration on my own mix (which of course can be improved on) (
https://7thpyramid.bandcamp.com/track/octalism).
If you don't really know this genre much, you can check these other tracks to see what I was aiming for more or less:
https://bcee.bandcamp.com/track/come-and-join-us
https://ciarecords1.bandcamp.com/track/talk-to-me
Some ideas about the possible mixing process:
- You will probably need to work (read: Distort, multiband process) the snare so it gets a bit "louder" and bigger. Not much fatter though, since lately DnB snares are tiny.
- The Liquid Drops are so subtle in my mix I didn't even remembered they were there, so that gives you an idea about the overall feeling the ambience should have around the whole track - audible but not protagonist (although there are some sections where they can show a bit more, since there are so few melodic elements).
- Play with filters! The drum section really benefits from getting some low pass or high passing on 1 or half bar transitions. You can check my own mix for inspiration (especially in the Apollo pad track, which gets lowpassed on the second break.
- Feel free to use big reverbs and long, uneven delays for the ambiences, FXs and (a bit less for) pads. Some sounds have to be closer and more present (main drums) but others are meant to create an atmosphere (the Noise Chants, for example - see if you can identify them in the original mix).
- Another idea that I used in another track of mine with the same feel: a send with a distortion, a long delay with almost no feedback and a very wet, long reverb, to get an added artificial ambience via mixing. These tracks call for creativity on the mix side.
- Also, do sidechain things, especially the bass with the kick and maybe kick and pads (subtly), or snare and pads (with a quick sidechain so it clears the path for the snare but it's not too present).
- Final thing: Please fade out the track at the end
(more technical details in the Mix Pack bundled TXTs)
A few words by the Mix Challenge staff:
Staff (Mister Fox) wrote:If you're unfamiliar with this Drum & Bass Genre, as usual - Wikipedia is your friend. Or even the (reopened) Ishkur's Guide to Electronic Music (Drum n Bass branch, then check out Liquid Funk/Liquid Drum n Bass).
Modern Drum & Bass lives from having "clean cut" and sometimes larger than live drums. Sidechain compression wasn't that big of a thing with this sub-genre compared to the way more aggressive Hardstep. It's there, but it's subtle. The most important thing in my opinion, is finding a good balance between groove and soundscapes. This is where your gut instincts come in.
Else - there is really not much to add this month. Our client already gave a lot of editing hints. Just take a close listen to all the intricate details with the original production, let yourself be inspired, then find your own groove.
Have fun!
Please also consult the TXT files that are bundled in the source files package below. There you can find more information about the individual files and changes to the time signature.
Rule Summary / Add-On Rules:
- try to create a mix that complements this production (in your own style)
- Clean / Alternative versions can be used if you need more flexibility over a certain sound (if present for this production)
- make the best out of the provided audio material (EQ, compression, transient tools, etc), no "drum sample triggering / replacement"!
- summing bus processing is allowed, as long as the dynamic range (average signal strength to maximum signal strength) doesn't suffer - artistic use only!
- try to not(!) pre-master the track - the focus of this game is "mixing" - NO MASTERING
- provide the edited material in the same sampling rate and bitrate as originally provided. Do not convert/dither down
- ADD-ON RULES - PRODUCTION RELATED: create a suitable track fade-out
Please consult the official
Rules and Guidelines for a more detailed set of rules.
Failing to adhere to the rules will result in instant disqualification
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Source Files:
Main Mix Package - Mirror on the Mix Challenge Homepage (217,95 MB, LZMA compressed, zip)
IMPORTANT NOTE: file unavailable after 21-APR-2020
The provided files were packed as ZIP with LZMA compression.
File size extracted: 1814,17 MB, packed 217,95 MB (ZIP, LZMA)
In order to extract the files, we can recommend these programs:
Macintosh:
The Unarchiver -
get it here
Keka (open source) -
get it here
Windows:
7zip -
Installation /
Portable
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take note of the official rules - they can be found at the following thread:
Mix Challenge - Official Rules and Guidelines
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Mix Challenge - Gossip and Discussion
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http://mhsecure.com/metric_halo/
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Good luck to all participants.
And most importantly, have fun!