I'm extremely grateful to get a second chance on my mix! I did the first mix really fast the day of the deadline and took some wild chances on the balance! (shaking my head)
Here is R2:
https://www.dropbox.com/s/nxidz5srr1r6e ... 2.wav?dl=0
When I finished my mix I was shocked to see they naturally landed right at 1.0 dBTP! Maybe that’s a good sign or just luck?
48kHz / 24bit
-16.3 LUFS-I
-1.0 dBTP
The feedback I received was all right on the money and matched my observations when I listened back to my mix the day after turning it in.
>>>Piotr Feedback: good but snare to aggressive / loud, vocals hidden and buried. could be really nice though
Once I pulled the snare back and raised the vocals it revealed a universe of problems to solve. I’ll be honest, I essentially had to rebalance everything, do a ton of automation, fix eq/comp/effects, clean up some noises, etc. It was a lot of work!
>>>1. Great guitars, Drums don't sound so glued together as a unite (Snare is so upfront that it feels separated)
I tried to keep the great guitars and getting the snare lower and more glued into the kit helped reveal a little more detail on the guitars. I love the little extras I hear on the guitar! I automated a lift on the guitars (and a few other things) to drive the end of the song.
>>>2. Bass is a bit out of control, not mixed inside the track to support it (I know, it's a tricky one)
True! A touch more compression, eq, chorus and saturation helped the bass sit more solid in the mix. I automated a spot in the intro to let it peek out before verse 1 then tuck back in.
>>>3. I get the intention, the drums individually sound good, snare is a tad too loud and takes attention of the track
>>>4. Vocals are great but fight with snare
My first mix I was trying something I never do: tuck the lead vocal into the mix to get an ethereal sound. Once I understood the intention to have the vocal in front I was excited… this is what I do! I did my best to get the vocalist to float just in front of the band (in a good way).
>>>5. Overall good tonal balance and good dynamics
First of all thank you! I went with the same tonal balance but with a touch more clarity by removing some frequencies that were annoying me in the instruments and vocals.
>>>6. Tom's could have more oomph
Agreed. There was like 12 db of oomph already there in the lows so I started cutting the smack frequencies (2K and higher) more and more and more until I heard what I wanted.
>>>7. The backing vocals are a bit harsh on the left side of my headphones Panning wise it's great
This took a while to find. There was some harsh guitar poking on the left side in spots that I automated away as well.
>>>8. It's a wide mix and the parts when the electric guitars kick in is amazing!
Thank you! I tried to preserve all of this while I rebalanced everything.
Regardless of who wins: I learned a lot and a massive thanks to everyone involved.
letsmix