Jorgeelalto wrote: ↑Sun Aug 23, 2020 17:37 CEST
Here's my participation, it's called Afterburner (thanks Fox for extending the deadline, it allowed me to get a better sound overall):
https://drive.google.com/drive/folders/ ... sp=sharing
(Last edit: 25/08 11:04: more pumping, compressed drums and tops, increased glue)
A bit about the track:
- I don't really know what it is. I guess it goes more to the Neuro side, especially with the drums. The second "drop" would be halfstep neuro. I guess Fox knows the exact name of the genre. The thing is, the "low" melodic parts with the pads sound more like Total Science/Breakage tracks, which is what I'm more used to make nowadays, and maybe they don't really fit the main sounds (?). Anyways, I really like the result.
- It has a club oriented structure (simple, with easy to mix breakdowns), but is short enough so that in a videogame it wouldn't get too boring. There are some things I did to keep it a bit interesting, including varying the percussions (changing between shakers, hi hats, and cymbals), adding section breaks with toms, and varying the main drum pattern (not too much, though, because then you lose the rhythmical repetition).
- I got up to -11.3 LUFS, as reported by TDR Limiter No6. Without any limiting, it was already hitting -13 LUFS, and I needed to control some peaks here and there, so it got a bit loud, but that's really something to expect from these genres. I don't like -5 LUFS neuro, but I always go a bit over -8 LUFS, I think it's part of the genre aesthetic.
- I have used Surge for the basses (with Trash, to get the distorted sound - you can't make DnB without Trash, apparently) and Wavestation for the pads. For mixing, I have only used Neutron and Reaplugs, Valhalla Delay and Vintage Verb, and a few other utilities. Nothing special apart from Trash. My DAW of choice is Reaper. The first bass sound are two saw waves, ring modulating, with ones pitch going up with time (which results in the pitch up effect, and the vocal/growl sound too), distorted until I got a more aggresive tone. It also has some multiband pitch shifting to get a bit wider. The second is just saw waves unison with several oscillators tuned in different octaves, where I play with the Sync parameter in one of them. In this case, mixing the pitch up with the pitch wheel alongside the sync modulation results in that "lift" sound.
- As for samples, I've got a Neuro sample pack from Loopmasters, from where I have gotten the main drum hits (sorry, I'm not the kind of person to synthesize my drums) and other DnB and breaks packs for the percussions and hats. Some samples are chopped and reordered (perc loops), whereas others are taken as-is (risers, noises...).
- The overall mix is a bit meh, This time the problem is not with the bass but with the high frequencies. I used Limiter No6's high frequency limiter in the master but it's still fairly bright. Not much more on the master, I think some stereo control with Ozone and a bit of limiting with it, too. Also, there is heavy sidechain from the kick to the bass bus, and also from the snare to the melodic parts (much softer).