Re: SONGWRITING COMPETITION - SWC018 February 2019 - Voting until 01-03-2019 11:59pm GMT+1/CET
Posted: Tue Feb 26, 2019 18:41 CET
Overall: I did take the theme into account when voting. I realize that a fighting game can really have anything as a soundtrack, I was looking for something with a fair bit of intensity.
Also, I valued things that blended instrumentation over things that kept mostly to one genre in sound design.
Richard Clarke:
The biggest thing I was missing here was variety in sound design. It felt like a metal track, with some electronic bits. It lacked expression, too; a lot of the sounds felt rather stagnant (granted I'm a little sensitive to this after my last entry).
Also, the track was under 1:30, which is the minimum length as stated in the rules and guidelines...
OllyAudio:
This doesn't feel like a fighting game to me. It's calm. I like the piece, it's fairly well done, but it doesn't fit my concept of the theme at all.
The Exponent:
You establish the right atmosphere from the start. It maintains a good intensity while retaining clarity.
Clueless:
Neat track, I like the concept. The percussion drowned in reverb and off to the right doesn't quite work for me, but it certainly adds an interesting effect.
It has a neat minimal-ish feel, but given the theme, I'm curious how it would sound with some low brass / string support.
OnTrackP:
I really loved the mix of brass and electronics. I think some of the FX didn't quite fit, but all in all this blew me away.
DoctorBob:
The heavy brass gave this a really excellent feel. The only thing I have to say is that your intro feels a little disjointed from the rest of the piece.
J I L L I A M:
It's a neat track, and fits for a fighting game, but it doesn't have much variety in instrumentation and style as was requested by the topic. I enjoyed the production though, has some nice creativity in design.
TrojakEW:
The percussion is quite nice, the horns, strings and chorus fit well with the most synthesized elements. Style is good. I would have liked to see more synth work / experimentation with the sound, though.
I'm not a fan of the spoken parts, they were more of a distraction as I tried to figure out what was being said.
The Never Scene:
I loved the metallic sounds.
Really, I thought all of the sounds were well exectued and helped advance the piece. You let orchestral elements shine while still keeping to a unique style and I thought the blend was good.
toadhjo:
You achieved a really nice balance of timbres and sounds. The composition is good. I could even see this as a fighting game track, even if it's only for a training stage. The only thing I was missing was a broader variety of sounds. Having mostly plucked strings and light percussion, it confined the emotional dynamic of the piece to a fairly small range.
UprightJoe:
I particulularly enjoyed the section around 1:50, where the tension breaks out. I liked the themes, but after a while they got a little old. Varying them in more ways, moving to other keys perhaps, or just taking your contestants across a broader range of musical settings would help advance the battle.
andreas.bollden
Strong start, I like it all until the whole thing starts pumping for the last minute. It's as if everything is sidechained to kicks that don't quite fill the space the sidechain makes until the very end. It's more disturbing than interesting to me; perhaps if the effect was less extreme, I might appreciate it more.
It was hard to make an ordered list. The music was all pretty good,
10: The Never Scene
9: OnTrackP
8: DoctorBob
7: TrojakEW
6: The Exponent
5: J I L L I A M
4: andreas.bollden
3: Clueless
2: toadhjo
1: OllyAudio
0: UprightJoe
0: Richard Clarke
Yes, my voting shows some bias, but these are the tracks that I think pulled it off the best.
Small addition:
1) there are 13 entries, but I only listed feedback for 12 because one of those 13 is my track...
2) sorry I don't have a lot of production feedback. I have barely entered the world of mixing, and don't feel willing to offer feedback on those topics. Effects and style and composition, however, I am more familiar with. While my feedback stems from my perspective and opinions, it is something I am more aware of, and feel better able to respond to.
Also, I valued things that blended instrumentation over things that kept mostly to one genre in sound design.
Richard Clarke:
The biggest thing I was missing here was variety in sound design. It felt like a metal track, with some electronic bits. It lacked expression, too; a lot of the sounds felt rather stagnant (granted I'm a little sensitive to this after my last entry).
Also, the track was under 1:30, which is the minimum length as stated in the rules and guidelines...
OllyAudio:
This doesn't feel like a fighting game to me. It's calm. I like the piece, it's fairly well done, but it doesn't fit my concept of the theme at all.
The Exponent:
You establish the right atmosphere from the start. It maintains a good intensity while retaining clarity.
Clueless:
Neat track, I like the concept. The percussion drowned in reverb and off to the right doesn't quite work for me, but it certainly adds an interesting effect.
It has a neat minimal-ish feel, but given the theme, I'm curious how it would sound with some low brass / string support.
OnTrackP:
I really loved the mix of brass and electronics. I think some of the FX didn't quite fit, but all in all this blew me away.
DoctorBob:
The heavy brass gave this a really excellent feel. The only thing I have to say is that your intro feels a little disjointed from the rest of the piece.
J I L L I A M:
It's a neat track, and fits for a fighting game, but it doesn't have much variety in instrumentation and style as was requested by the topic. I enjoyed the production though, has some nice creativity in design.
TrojakEW:
The percussion is quite nice, the horns, strings and chorus fit well with the most synthesized elements. Style is good. I would have liked to see more synth work / experimentation with the sound, though.
I'm not a fan of the spoken parts, they were more of a distraction as I tried to figure out what was being said.
The Never Scene:
I loved the metallic sounds.
Really, I thought all of the sounds were well exectued and helped advance the piece. You let orchestral elements shine while still keeping to a unique style and I thought the blend was good.
toadhjo:
You achieved a really nice balance of timbres and sounds. The composition is good. I could even see this as a fighting game track, even if it's only for a training stage. The only thing I was missing was a broader variety of sounds. Having mostly plucked strings and light percussion, it confined the emotional dynamic of the piece to a fairly small range.
UprightJoe:
I particulularly enjoyed the section around 1:50, where the tension breaks out. I liked the themes, but after a while they got a little old. Varying them in more ways, moving to other keys perhaps, or just taking your contestants across a broader range of musical settings would help advance the battle.
andreas.bollden
Strong start, I like it all until the whole thing starts pumping for the last minute. It's as if everything is sidechained to kicks that don't quite fill the space the sidechain makes until the very end. It's more disturbing than interesting to me; perhaps if the effect was less extreme, I might appreciate it more.
It was hard to make an ordered list. The music was all pretty good,
10: The Never Scene
9: OnTrackP
8: DoctorBob
7: TrojakEW
6: The Exponent
5: J I L L I A M
4: andreas.bollden
3: Clueless
2: toadhjo
1: OllyAudio
0: UprightJoe
0: Richard Clarke
Yes, my voting shows some bias, but these are the tracks that I think pulled it off the best.
Small addition:
1) there are 13 entries, but I only listed feedback for 12 because one of those 13 is my track...
2) sorry I don't have a lot of production feedback. I have barely entered the world of mixing, and don't feel willing to offer feedback on those topics. Effects and style and composition, however, I am more familiar with. While my feedback stems from my perspective and opinions, it is something I am more aware of, and feel better able to respond to.