CURRENT CHALLENGE - GENERAL INFORMATION
Time Frame: Friday, 01st February 2019 to Sunday, 24th February 2019 (24 days)
Challenge submission will end on 24-02-2019, 11:59pm CET/GMT+1 (Germany) - until further notice.
IMPORTANT: we're back to the known 24 days deadline
Want to find out if you're still within the deadline, please consult the following options:
The
Global Countdown on it's dedicated page or the countdown on the
home page. You can also consult the World Clock at the top of the forum or alternatively the following tool - in this case please select "Berlin (Germany)" as location 1, and your location as location 2:
Time and Date - World Clock Meeting Planner. We do post reminders via our
Twitter account and
Facebook page.
SONGWRITING THEME: Video Game Soundtrack - Fighting Game Stage Music
GENRE: free to select
Image Source: Youtube, screenshot of Mick Gordon "DOOM: Behind The Music" and screenshot of Capcom's "Remember Me Game - Engineering the Score" on Youtube.
released under Youtube Standard License - full credits: https://youtu.be/ua-f0ypVbPA and https://youtu.be/t0rQyQRrzbM
A few word about this month's theme:
Staff (Mister Fox) wrote:Please imagine the following:
An independent video game company is reaching out to you. They're currently in the process of creating a fighting game. Their idea is to fuse Sci-Fi elements with Fantasy, but they didn't set a definite story and/or setting yet. What they do know, is that the stages can be pretty much everywhere. From a pier at the ocean, to moving vehicles, to an old castle ruin, a street brawl, to a battlefield in the middle of a nuclear fallout, down to a secret base, etc. The fighting stages will be on various places all over the planet. Their roster will be about 12-16 fighters, the movement of these characters will be smooth and fast - depending on their heritage. But the game won't be an arcade-like hit-combo machine. What they do look for, are inspiration that they can draw from the music in order to model their fighting stages and characters. So they're reaching out to musicians to create something based upon this (agreeable) vague concept, and hope for a unique spin.
What they do not want to hear, is a pure chiptune or a sole orchestral soundtrack though. Neither do they want to hear music reiterations of well known established Japanese fighting games, or a pure heavy metal soundtrack. They want to hear you taking a risk and move things forward into the modern age. They would like to hear a blend of traditional instruments supported by modern sounds and samples. Imagine two characters standing opposite to each other, highly trained in their personal skills, no black or white storytelling, only two huge forces battling with one another in this possible deadly dance.
Your task for this Songwriting Competition:
Create a music production in any genre that you feel like. Write something that you'd love to hear yourself in a new fighting game that might become the next big game IP. You can think up of any character, you can think up of any stage. In the end, it just has to work as an overall concept, sound interesting yet not annoying during the game play, so that you don't just turn off the music and have to reach for something else.
The music doesn't need to have a seamless loop. Just write a song that you would put into your CD or MP3 player and enjoy.
Good luck!
Songwriting Add-On Rules:
- You should try to blend classical instruments with modern ones, maybe do some unexpected sound design
- you can use any tool that is at your disposal (samples, virtual instruments and/or real instruments)
- It is recommended to not go higher than -14LUFS SLk (avg) or K-12v1 (avg) in terms of perceived loudness. Music doesn't have to be squashed to bits in order to be impactful
- for newcomers: no cover version or remixes
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Please
take note of the official rules - they can be found at the following thread:
Songwriting Competition - Official Rules and Guidelines
Please address any OT question in the official Gossip thread:
Songwriting Competition - Gossip and Discussion
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SPONSORS (Prizes):
Prizes for Songwriting Challenge participants:
Note: All licenses are NFR (Not-For-Resale), except where noted.
Changes to available prices on short notice may be possible and will be announced separately.
Tone2 is kind enough to donate a license of
Saurus2 to the winner (until further notice)
License will turn into NFR
More info on Tone2:
https://tone2.com
kv331 audio is kind enough give away a bundle of either SynthMaster 1+2 Bundle, or a freely selectable set of 3 SynthMaster Expansions
License will not turn into NFR, you need to have a kv311 audio user account in order to pick up Expansions
More info on kv331 audio:
https://www.kv331audio.com
Luftrum is kind enough give away either a license of Lunaris, or any 2 sound sets of winner's choice (
exception: Bundles and Nano Electronics)
License will turn into NFR
More info on Luftrum:
http://www.luftrum.com
Rekkerd Sounds is kind enough give away 1 sound set of winners choice (
exception: Krezie EDM and Neurofunk Vol. 1)
License will turn into NFR
More info on Rekkerd Sounds:
http://sounds.rekkerd.org/
Bjulin Waves is kind enough to donate 1 sound set of winners choice and one "Inspire Me" sound set of choice for the 1st, 2nd and 3rd place
License will turn into NFR
More info on Bjulin Waves:
http://bjulin.de/
Ghostwave Audio (Vincent Bastiat) is kind enough to donate any 2 sound sets to the winner
License will turn into NFR
More info on Ghostwave Audio:
http://ghostwaveaudio.com
Hollow Sun is kind to donate one license of "Music Laboratory Machines - The Suite I" to the winner
License will turn into NFR
More info on Hollow Sun:
http://www.hollowsun.com
Hornet Plugins is kind enough give away one license from the depicted tools (see image) to the winner
License will turn into NFR
More info on Hornet Plugins:
http://www.hornetplugins.com
Sound / Graphic Designer, and honorary Mix Challenge staff
satYatunes is donating one commercial product of winner's choice (until further notice)
More info on satYatune's page:
http://www.satyatunes.com/
THANKS FOR THE DONATIONS!
And also a thank you to all former contributors as well.
If you want to sponsor content (please have a focus on instruments, samples and sound sets), please get in touch with the Mix Challenge staff.
Please spread the word of the challenge on social media.
For example with our dedicated
Twitter Account or
Facebook Page
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Good luck to all participants.
And most importantly, have fun!