While listening these submissions, I wasn't sure if I should have been thinking from the point of view of the "dev team". Actually, about twenty-five years ago there was a period when my main job was to code 2D-minigames to multimedia publications. During that time they were published as CD-roms. But times are different now, and I haven't been following the playing scene at all. So, I realized that it was too difficult for me to try to think from the point of view of modern game company's dev team.
So, I just listened to the music as music, and while listening I tried to smuggle into my head images of playing cards, just to see what happens.
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Arelem: A Game of Fates
I like each and every moment of this. While listening I feel like playing cards with big bets. Lots of variation around within the same loop. Well done.
But the main problem to me is that it doesn't develop musically, and it doesn't create musical tension. As if it is an endless everchanging intro for something that never comes. The weakest point is probably the too short chord progression that is never resolving properly back to root, or never properly leaving the root. But still, amazing work.
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canese: Uncertain Paradox
This feels very coherent and finished track. I think it's the most professional submission in this month. Main riff very good.
Bass feels a bit out of tune.
It surely sounds like great game music. Game music to younger audience, or to retro game lovers. But for some reason I didn't get into my head any images of playing cards. To me it feels like some Super Mario mini-game. Maybe those sound effects make me think of Super Mario and his friends jumping in tubes. Well, maybe it's Super Mario in Casino, without any real bets. "Damn, I died. Let's play again."
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Crosshatched: Show Your Hand Dr Piezo
Very beautiful song. Nice use of harmonies. After the main theme is introduced, it starts to feel improvisational.
Bass lines bother me a bit. It's not moving at all but repeating the same note a bit mechanically. When the buzzing bass synth comes in, I found myself thinking "did it play wrong notes?" With better listening I can't pinpoint any moment where it's going wrong, but still I end up looking the mistake point.
I didn't get the card playing feeling while listening this. I felt it's more like a beautiful introspective rainy day music, or sad "after game" music when adrenaline level is down and all the money is gone. It feels to me like a music to a speechless movie where the main character is sad after weekend's game session. Luckily the money lost was not too big, bu the main character is more worried about what his wife might say this time.
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Denisioo: Serenity
Music to Silk Road documentary. Very well done. The most beautiful melody line of this month's submissions. And overall production feels very coherent.
I like that percussion sound. Although it's a loop, it still feels very organic. Every now and then the hit in "AND" (1-2-3-4-AND) feels a bit exaggerated. The sound of that percussions feels to me as if the body of Double Bass is used as a percussive instrument. (Actually, my wife has a double bass. Maybe I'll try to make a percussive sample collection with it.)
But does this suit as a music to "card playing game"? Maybe it's about a family that is sailing in the still sea, and having a relaxed card playing moment. I’m waiting for Rod Stewart to join in the song with words "I am sailing,...".
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EsteveCorbera: Homenatge a MSXZanac
The main theme is very nice. Skillfully done. Drums are probably a bit too monotonic. But overall, a strong coherent mood throughout the song.
Great melody line in the first half of the song. Later the song switches to more improvisational mode. Then I miss parts where melody could be more singable, and that way more "catchy". Now its maybe too much arpeggio based.
For some reason I didn't manage to think me playing cards, for I end up being in a meditational trip in a colourful space.
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JanKoekepan: BossCarddraft
Weird and fun time signature. The bravest submission of this month. What happened to me is that I stopped listening the music and tried to figure out whats happening rhythmically. I end up counting: 12123412-12123412-12123412.
Melody line nicely follows that different rhytmic pattern. Very skillfully done. And definitely sounds like a game music.
Card playing: for some reasons I didn't get any card playing images to my head, but still it's definitively a well-done game music.
Overall it feels like an unfinished experiment that is testing one great idea. Maybe for that reason there's no outro. But anyhow, this very good one as such. If I were to develop this, I might switch here and there to simpler 1234-1234 pattern, just to have more relaxed listening moments, and then back again to that weird pattern. Something like what Beatles did with their megahit "All you need is love".
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KukoBass: Check your Cards
Melody line feels a bit "mouse played" or "quantized". Synth sound could be more expressive. Overall feeling is that this is a bit hastily done.
Card playing: With this one I get into my head a story of a poor lonely guy sitting alone at home playing again and again some solitaire card play, and the main point is the loneliness, not the cards. So, maybe it doesn't fit this months theme so well, but on the other hand it suits very well my musical taste. I feel it's the most expressive of this month's submissions. I feel it has the biggest potential in it. It could grow up to be a superb, weird and fragile introvert song.
If I remember correctly also in your previous submissions, you tend to come up with some brilliant ideas, but the finishing of overall production has been a bit hasty. But in my mind it's always much more interesting to have an ability to find rough diamonds than to create skillfully beautiful jewelry from quartz stone. The finishing skill can always be rehearsed, but the skill to provide a basis for a hit probably not.
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MellowBrowne: LoopOfFaith
This gives me a feeling of a caravan moving in oriental deserts. The basic idea is very nice, but for some reason I get a bit incohesive feeling. It has beautiful and shy melody line, and at the same time a bit aggressive monotonic accompaniment. I tend to think that accompaniment should support the melody line and mood. In this case I feel the beat is too heavy for otherwise delicate music part.
The musical progression plan could be developed a bit more. For example the chord progression loop feels too short. So it starts to repeat it self too much. Here and there it could escape to some surprising chord or two, and then come back to that caravan loop.
Some parts could provide different drum track, something that's not emphasising the first beat. Now that drum beat starts to feel a bit suffocating.
But if I were to play a card game with music on, this might be the one I would choose to be played. For this one gives room to concentrate on cards to make strategic decisions. So, if I were not thinking from the point of view of musical experience but rather from the point of view of the purpose of music track (background for the game situation), I would have given totally different points.
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NickCollins: Luck of the Draw
Sounds surely like an old-time game music.
Cool and simple main riff played with bass. That weird arpeggio line fits perfectly. Drums come nicely in to strengthen the riff.
The riff part is so dominant that the song surely needs a part without that riff. But when it comes (bass goes away), music feels a bit weak. As if there's no focus point to listen, and after some time my attention disappears. Also the same drums, that fit so perfectly the bass riff, feel now wrong when there's no instrument in the front line. So, I feel that something essential is missing in these parts that are without that bass riff.
The "guitar sounding" riff part starting around 2.15 feels very cool.
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VCA-089: DarkProphecy
I guess that this is music for a poker game in a witch cave. It seems to have two main parts.
1. Rock part: The main riff is cool. It reminds me of the "Smoke on the water". The unexpected drum riff supports nicely guitar parts.
From the point of view of playing, the energy level remains pretty constant. As if the band hasn't got the courage to play the main riff with full attitude and the softer parts with reduced energy.
2. Bond in the witch game: Very nice and weird atmosphere. Having heard your previous submissions this seems to be you speciality area. That "classic" jamesbond-guitar fits surprisingly good the mysterious ghost cave. I guess that when it comes to poker game in witch cave, Bond is as good companion as Potter. Both of them manage to end up as winners after some initial problems and struggling time.
► Show Spoiler
01 (10 pts) Arelem: A Game of Fates
02 (9 pts) canese: Uncertain Paradox
03 (8 pts) JanKoekepan: BossCarddraft
04 (7 pts) VCA-089: DarkProphecy
05 (6 pts) NickCollins: Luck of the Draw
06 (5 pts) Denisioo: Serenity
07 (4 pts) EsteveCorbera: Homenatge a MSXZanac
08 (3 pts) KukoBass: Check your Cards
09 (2 pts) Crosshatched: Show Your Hand Dr Piezo
10 (1 pts) MellowBrowne: LoopOfFaith