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SONGWRITING COMPETITION - SWC087 November 2024 - Winners announced

Thematic Songwriting Competition - recurrence: monthly
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Mister Fox
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SONGWRITING COMPETITION - SWC087 November 2024 - Winners announced

#1

Post by Mister Fox »

Hello and welcome to the Songwriting Competition 087 - November 2024



:information_source: BEFORE WE GET STARTED:
  • Please consult the official and very simple "Rules and Guidelines" (TL;DR version) for the Songwriting Competition regarding principles of the game, it's engaging game mechanics (allowed editing/re-submission of your entry until the deadline has been reached) and upload/submission guidelines.
  • The general idea of this game is to "...just make music", to also challenge yourself by stepping a bit out of your comfort zone, and take a dip at realms you've never worked in before. Instrumentals are just as welcome as productions with vocals.
  • The Genre, "Premise" and Rules Summary for this months challenge can always be found in in post #002
Read more about this month's competition further down below. And if you got any question, please also reach out on Discord.



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:arrow_right: SONGWRITING COMPETITION THREAD INDEX

Post #001 -- Introduction post and index for the various stages of the Songwriting Competition. Will be updated as we progress
Post #002 -- Submission Period: General Information, Source Material, Sponsors
Post #003 -- Cheat Sheet: A couple of examples / audio demos for this month's challenge (limited if genre is "free to select")
Post #056 -- Voting: Summarized entries and start of voting process
Post #104 -- Results: Results of the Songwriting Competition
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SONGWRITING COMPETITION - SWC087 November 2024 - Submissions until 24-NOV-2024 23:59 UTC+1/CET

#2

Post by Mister Fox »

CURRENT CHALLENGE - GENERAL INFORMATION

Time Frame: Friday, 01st November 2024 to Sunday, 24th November 2024 (24 days)

Challenge submission will end on 24-NOV-2024, 23:59 UTC+1/CET (Germany) - until further notice.

The current game deadlines can be found on the Global Countdown page and on the landing site. Short reminders will also be sent out via the newsletter, social media and Discord. Does the game time frame feel too long? Why not set yourself a personal shorter one of 5-7 days. Push yourself to focus on the essentials, then use the rest of the time to ask for feedback and possible refinements. :bulb:



SONGWRITING THEME: "Strings attached"
GENRE: free to select (with a focus on guitars)


Image
Image Source: Pexels, photo by cottonbro studio



A few word about this month's theme:

Staff (Mister Fox) wrote: Throughout the last years, I always tried to have a certain guideline for "Rocktober" / "Metal November" songwriting games. This month, I would like to try something new.

Instead of focusing on a specific genre of rock or metal music and perhaps setting the entry threshold a little too high, why not simplify? There is one common denominator - and that is the guitar. Have you always wanted to experiment with this instrument? This month you have the opportunity to do so.
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Your task for this Songwriting Competition:
--------------------------------------------------------------------------------

This month, you can create a production in any music genre you feel like. However, you are kindly asked to build something around at least one or more guitars. Be it an acoustic or an electric guitar.


The genre is not important. It can be a singer/songwriter style song (minimalistic, just guitar and voice, or a small arrangement with 4-6 instruments), chamber music, guitar ambient music, pop, rock, metal. Whatever you would like to try this month, or feel comfortable with. You set the entry level yourself - as long as you have a focus on guitars.

As usual, and I seem to have to emphasize this every month, you are not required to add vocals. Although I do notice that some of you fancy vocal synths as of late. Instrumental content is more than welcome with every game. Experiment, have fun. Ideally, the song runtime should be between 2:00 minutes and 8:00 minutes.


Looking forward to your creations. :headphones:


Songwriting Rule Summary:
► Show Spoiler

------------------------------------------------------------------------------------------------------------------


:arrow_right: LICENSE SPONSORS (Bonus Prizes):

A huge thank you goes to our very generous License Sponsors for this month's game. Those being (in alphabetical order):

Cherry Audio, Ghostwave Audio, Hollow Sun, Hornet Plugins, IK Multimedia, JRR Sounds, kv331 audio, Luftrum, Musiclab, Rekkerd Sounds, satyatunes - Sound / Graphic Design, and Tone2.


A detailed list of offerings can be found in the following information block.
► Show Spoiler
------------------------------------------------------------------------------------------------------------------

Good luck to all participants.
And most importantly, have fun!
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SONGWRITING COMPETITION - SWC087 November 2024 - Submissions until 24-NOV-2024 23:59 UTC+1/CET

#3

Post by Mister Fox »

AUDIO EXAMPLES:
---------------------

:arrow_right: Articles and Info Pages:

A great starting point is the "Addendum"/Supplementary thread for the Songwriting Competition
Songwriting Competition - Addendum: Music Maps and BPM Charts

Since the genre this month is "free to select", there are no clear pointers




Music examples (selection for inspiration, 00 videos):

No music examples available this month. However, I can always recommend to enter random genre search words either on YouTube, Spotify or other music streaming services you prefer using.
.



:arrow_right: If you're new to songwriting, or you are in need for new helper tools, instruments, samples or presets -- please check out the following:

Songwriting Competition - Addendum: Tools to help with songwriting (outsourced megathread)


:information_source: This mega thread also mentions companies that offer either free versions or demo versions of guitars, bass and drum instruments. Please have a closer look.


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UPDATED: 31-OCT-2024 12:30 UTC+1, updated 00-OCT-2024 00:00 UTC+1
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SONGWRITING COMPETITION - SWC087 November 2024 - Submissions until 24-NOV-2024 23:59 UTC+1/CET

#4

Post by Mister Fox »

 ⚠ Moderation Message from Mister Fox  
License Sponsors Musiclab are kind enough to offer an extension / renewal of their instrument demo period.


Image


This is a special offer for SWC087 / November 2024. If you've already used up your demo time (14 days), and want to take another look at the Musiclab guitars, or if you are in the middle of testing the software/songwriting for SWC087, but the demo timer is about to run out, you can kindly request a trial extension.

This is how it works:
  • Please reach out to Musiclab via their support request form
  • as subject, please use "Requesting trial period prolongation"
  • as text, please write "I am kindly requesting a trial period extension for <your full name> as part of the Mix Challenge audio community collaboration (SWC087 / November 2024).", please also copy this game thread link and paste it into the text message
  • Musiclab need the following information from you
    • full name and email address of the person requesting the extension (as in: you)
    • computer model, OS and DAW version
    • Real instrument model and version (e.g. RealStrat, version 6.1.0.7549)
The turnaround should be within 24 hours on workdays. Please be patient, and please check your spam filters.


If you want to get more out of your Musiclab instruments, I highly recommend taking a closer look a the available video tutorials.

You can find the whole collection via this link

phpBB [media]



Most notably the videos titled:
  • Tutorial. Strumming -- especially for the acoustic guitars and the just released RealGMS
  • Tutorial. Key Switches Solo Mode Walkthrough
  • Tutorial. Simulating Guitar Techniques with KeySwitch FXs
  • Tutorial. Creating Vibrato and Bend via MIDI CC#1 Automation (available for multiple DAWs)
  • MusicLab V6. Humanize (tipp as longtime user: either reduce the "Strength" to 75% to make things "more tight" - which affects all settings, or only reduce the timing parameters in half to add just "a touch" more randomness)
The examples work for all "Real Instrument" engine variants.
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Re: SONGWRITING COMPETITION - SWC087 November 2024 - Submissions until 24-NOV-2024 23:59 UTC+1/CET

#5

Post by A Future in Noise »

.



Composer and lyricist: A Future in Noise

Mixing: Ben Stuart-Brown, a.k.a. BenjiRage

Real instruments: e-gtr Burn Out

Vocals: A Future in Noise

Intrument plugins: Kontakt Player (gtr), MODO BASS, Hybrid synth, the Zynaddsubfx synth (the bell pad), Sine Player (Orchestral tools) brass sounds and strings, BBC Symphony Orchestra Discover (double basses).

Various bell-like sounds, and timpani, downloaded from Splice

Remaining notes, drums included:

DRUMS
Multi-Sampled Drums Shells:
14x7" DW Edge Snare (close mic top / close mic bottom / overheads)
Toms from Reason Drum-kits Refill (close mic top / overheads)
22x16" Tama Swingstar Kick (close mic)

Multi-Sampled Sabian Cymbals:
15" HHX Hi-Hats
19" HHX Legacy Crash
19" HHX X-Plosion Crash
20" HHX X-Plosion Crash
22" HHX Evolution Ride

• Samples loaded into NN-XT units inside Reason Rack Plugin
• Compression largely using PSP Vintage Warmer and Massey CT5
• EQ'ed with FabFilter Pro-Q 3, BX SSL E-Channel and Analogue Obsession Rare
• Waves Kramer PIE on the drum bus
• Metric Halo Thump for extra kick low end
• Valhalla Room Reverb for added space and "realness"
• Timpani reinforced with an additional AIR XPand2 instrument


VOCALS
• Tuned lightly in Melodyne
• Compressed with PSP Vintage Warmer
• EQ'ed with BX SSL E-Channel and Massey VT3
• BX Stereomaker on the vocal overdubs for extra width
• Lots of effects on the "enlightenment" vocals including D16 Devastator distortion, Graillon II to pitch them lower, delay and some auto-panning
• Reason Neptune auto-tune on the backing vocals
• Valhalla Vintage Verb and AIR Multi-Delay for effects on all vocals channels
• Oeksound Soothe2 lightly used on the vocal bus to tame any harshness without killing the top end


GUITARS AND BASS
• AVID Eleven Lite guitar amp simulation
• Audiffex GK AMP and Brainworx Ampeg SVT-3 bass amp sims
• PSP Vintage Warmer compression
• FabFilter Pro-Q 3 and BX SSL E-Channel EQ
• Valhalla Vintage Verb and Valhalla Uber Mod (chorus) for effects
• Massey CT5 compressor on the guitar bus sidechained to the kick drum


SYNTHS AND BRASS
• Extra u-he Diva synth pad added in two sections
• A little bit of EQ here and there
• Slight compression on the trumpets but otherwise uncompressed
• Vintage Verb, Uber Mod and Multi-Delay effects
• Massey CT5 compressor on the synth bus sidechained to the kick drum


MIX BUS
• Waves Kramer Tape adding a little bit of high-end enhancement, saturation and slap delay
• Waves API-2500 adding a couple of dB compression
• Pro-Q 3 doing a side channel bass rolloff at 48Hz and a little boost at 3.5kHz
• DMG Audio Track Control widening the stereo field to 111%
• DMG Audio Limitless keeping the level in check
• TC Electronic LM2N to monitor loudness


Lyrics:
► Show Spoiler
.
Last edited by A Future in Noise on Sat Nov 23, 2024 18:32 CET, edited 15 times in total.
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Re: SONGWRITING COMPETITION - SWC087 November 2024 - Submissions until 24-NOV-2024 23:59 UTC+1/CET

#6

Post by Ike H-mope »

A Future in Noise wrote:
Thu Nov 07, 2024 15:26 CET

I would be grateful for any comments on this, and also any other comments.
For an in-progress mix, I don't hear anything specifically wrong other than balancing and maybe doing something so the vocals sit better (whether volume, compression, carving a panning/eq space for it in the mix, whatever approach works).

If I were mixing, I'd address:

I like buried vocals, so like that yours aren't too forward, but they can still sit better.

Drums seem too loud or too forward.

Mix and individual parts are too "clean" and "pristince" to my ears, but that's very subjective. Without going overboard, I'd add subtle saturation to the parts, whether a dedicated plugin or compressors or eqs with "color" to them.

Drums need their own "glue" reverb or compression, and so does the entire mix.


Of course all just one person's opinions.
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Re: SONGWRITING COMPETITION - SWC087 November 2024 - Submissions until 24-NOV-2024 23:59 UTC+1/CET

#7

Post by A Future in Noise »

Ike H-mope wrote:
Fri Nov 08, 2024 14:33 CET
A Future in Noise wrote:
Thu Nov 07, 2024 15:26 CET

I would be grateful for any comments on this, and also any other comments.
Drums seem too loud or too forward.
That's certainly true.

I have reduced the volume for the snare and the kick by 2 dB, and toms by 1 dB. I also increased the vox by 1 dB (also the dub track) - as a test. Because honestly I thought the vocals were on a good level before, but I'm thinking I should listen through the song, again, with these changes made, in a while, and see what I think.

But in fact, it is actually the case that I "tricked" a lot with my voice. More saturation than this is hard for me to imagine. (Antares AVOX-Throat + Vocal Menace.) But of course it could be true that saturation is needed on other tracks.

So thank you, @Ike H-mope. I should have noticed those too loud drums myself. But sometimes you get "blind" (/deaf).
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Re: SONGWRITING COMPETITION - SWC087 November 2024 - Submissions until 24-NOV-2024 23:59 UTC+1/CET

#8

Post by R0boooo »

A Future in Noise wrote:
Thu Nov 07, 2024 15:26 CET
.


Work In Progress



I would be grateful for any comments on this, and also any other comments.

==================================================================================================
Sir:
I think its a good sound, Im no perfectionist or close to an expert. I do know when I like something, And i think its a good start and a good idea.
I do seem to want the track and vocals to be--- as they say glued more. It kinda sounds like the Vocals are sitting on top and not in the mix. The drums, I do know we use what we have, The cymbal hits seem the same hit every time. Also the crunch distortion guitar... My attention kept going to it because of the mid EQ boost. And lastly i kept thinking that a stereo guitar would sound good, play it again, pan, and set a different distortion effect on one so it doesnt sound the same. I tend to always vision im the musician, how would I play if I was that person. And would I want my instrument to sound the same as the other guy thats playing with me. A little Contrast or difference I guess. But Good job Sir.....
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Re: SONGWRITING COMPETITION - SWC087 November 2024 - Submissions until 24-NOV-2024 23:59 UTC+1/CET

#9

Post by A Future in Noise »

Thanks for feedback. It's difficult for a songwriter to liten to his mix without hearing the “idea” behind the song, at the same time, in his head. However, all other listeners are free of that idea, they just hear what they hear, and that makes them much better reviewers. So it might be a good idea to let someone else do the final mix, and that's probably what will happen in this case.
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Re: SONGWRITING COMPETITION - SWC087 November 2024 - Submissions until 24-NOV-2024 23:59 UTC+1/CET

#10

Post by PonySho »

A Future in Noise wrote:
Sat Nov 09, 2024 11:13 CET
Thanks for feedback. It's difficult for a songwriter to liten to his mix without hearing the “idea” behind the song, at the same time, in his head. However, all other listeners are free of that idea, they just hear what they hear, and that makes them much better reviewers. So it might be a good idea to let someone else do the final mix, and that's probably what will happen in this case.
Hi

Regarding feedback...my initial thoughts are that the song needs more contrast in the arrangement. I agree that the mix needs work, but I think that is secondary to the issue of arrangement.
To my ears, there's just too much of the same instrumentation. There's A LOT of guitar that is played in the same style, with little variation between the verse and chorus parts.,

I suggest:
1. strip back the arrangement to have a sparser combination of instruments in verses with more elements in choruses.
2. add a middle-8 and/or a solo part as a kind of 'pallete cleaser' for the listener.

Just my 2 cents. Keep up the good work.
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