Thank you a lot for the feedback Christoph! Here is my entry for round 2.
Reduced the low end build up in the 180hz area.
Removed some of the ~200hz proximity area in the vocals. Also added more dynamic eq, soothe to control the 3khz area.
Brought up all the BGVs.
Edited guitar compression to add back some transients. Also panned it out slightly further out.
Good luck all!
Round 2 Mix (increased level so it's averaging ~18lufs)
https://drive.google.com/file/d/1QEUKUR ... sp=sharing
2024-DEC-01 Info: Due to a small error in the PM system, every forum user accidentally received a message addressed to the admin. Apologies, you can safely ignore this PM.
MIX CHALLENGE - MC076 May 2021 - Winners announced
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- Posts: 45
- Joined: Tue Mar 10, 2020 00:18 CET
Re: MIX CHALLENGE - MC076 May 2021 - Mix Round 2 until 03-JUN-2021 23:59 UTC+2/CEST
Hello,
I'm very happy to be in round 2.
Here is my mix:
https://drive.google.com/file/d/1UfMvdC ... sp=sharing
What i changed:
1. I get vocal a front a little bit.
2. I changed balance of some instruments with notes that i got from you.
3. I also controled more 440-500 hz.
Thank you,
Cheers!
I'm very happy to be in round 2.
Here is my mix:
https://drive.google.com/file/d/1UfMvdC ... sp=sharing
What i changed:
1. I get vocal a front a little bit.
2. I changed balance of some instruments with notes that i got from you.
3. I also controled more 440-500 hz.
Thank you,
Cheers!
Re: MIX CHALLENGE - MC076 May 2021 - Mix Round 1 in evaluation
Thanks for the feedback Christoph! Really appreciate it, here is my 2nd version of my mix (and this time with my forum name xD):Christoph_K wrote: ↑Sat May 29, 2021 12:39 CEST
@Marv
Very clean and well balanced mix! The lead vocals have a nice pocket (a bit mid rangey in the chorusses around 1k). While I like the guitar, it’s too loud in the pre chorus. Put the BGVs „Sky“ and „Hey yeah“ more upfront instead. The claps in verse 2 and pre chorus 2 are too loud. The blip arp should be dancing, I am missing a delay on that one. The telefon-ish voice is a little bit harsh to my ears. Also the panning irritates me a bit, maybe you try to gain separation more with the sound than with the panning? Top 15!
https://www.dropbox.com/s/09hwr648gzofz ... 2.wav?dl=0
The vocals in the chorus were very difficult to manage to taim the harshness and let it cut through the mix. So i worked a lot with EQ MB-compression because the harsh frequencies came from the 2k area. Additionally, I used some saturation to give the vocals (of the chorus) more body.
The volume of the guitar in the prechorus and the claps was lowered a bit and made the BGVs louder. Also I changed the Reverb on the BGVs to make it sound more upfront. There was already a delay on the Arp but I changed it and made it more stand out. I taimed the frequenzies of the telefonish vocals (around 4k) and used Saturation to 'warm it up'
I changed the panning of the guitar and arp back to mid and think it works fine now overall.
Hopefully, I could improve my mix for your ears
- Mister Fox
- Site Admin
- Posts: 3380
- Joined: Fri Mar 31, 2017 16:15 CEST
- Location: Berlin, Germany
Re: MIX CHALLENGE - MC076 May 2021 - Mix Round 2 in evaluation
It's the 13th May2021, 7:15 (UTC+2) - the 2nd Mix Round has officially ended.
STATISTICS
Please check your upload links again, and have an eye on this thread for the final feedback and results.
I'm now opening up the room (again) for Q&A's and giving each other feedback (which is highly encouraged)
Please check out all other games on the community.
See you on the flipside.
STATISTICS
- Sadly, not everyone has sent in an edit (@elroms withdrew due to a loss of his edit, @diegonerysts decided not to use a wild card, both @JohnK and @loger did not submit an edit)
- We have one out of two wild card uses to advance into the next round (@Marv)
- We have no submissions after the deadline.
Please check your upload links again, and have an eye on this thread for the final feedback and results.
I'm now opening up the room (again) for Q&A's and giving each other feedback (which is highly encouraged)
Please check out all other games on the community.
See you on the flipside.
- diegoneryproducoes
- Posts: 24
- Joined: Thu Oct 22, 2020 00:08 CEST
- Contact:
Re: MIX CHALLENGE - MC076 May 2021 - Mix Round 2 in evaluation
Sorry about the disappearance. I can never get my mixes into the exact 24bits required and I still don't understand why. I use Reaper for mixing and I always render in 24bit. I read the report and it was said that I was already eliminated, so I didn't enter the site anymore. I see now that I received a Joker, whatever that is, I don't know how I would use it. Sorry for the ignorance, I don't speak and I don't read your language well.
Re: MIX CHALLENGE - MC076 May 2021 - Mix Round 2 in evaluation
Nm
Last edited by Clueless on Wed Jun 09, 2021 08:59 CEST, edited 1 time in total.
Re: MIX CHALLENGE - MC076 May 2021 - Mix Round 2 in evaluation
Hi @Christoph_K
I'm so sorry for the disappearance, totally forgot it, especially when you took your time to review all mixes.
I read your feedback but I can't run the mix, seems to be some weird BPM issues, everything is off grid.
Thanks again for the opportunity and good luck everyone that is still in round 2.
I'm so sorry for the disappearance, totally forgot it, especially when you took your time to review all mixes.
I read your feedback but I can't run the mix, seems to be some weird BPM issues, everything is off grid.
Thanks again for the opportunity and good luck everyone that is still in round 2.
- Christoph_K
- Posts: 90
- Joined: Fri Dec 11, 2020 07:57 CET
Re: MIX CHALLENGE - MC076 May 2021 - Mix Round 2 in evaluation
Hey everybody,
thanks again for your patience. I really needed some time to listen carefully. Mixing competitions are difficult - not only but also - from the jury perspective. You listen to a mix and you start to like it. Then you switch to another one and you hear problems that weren’t there before. And that goes on and on. So I focussed on each mix and tried to find what could be improved in that particular mix. The mixes in round 2 where already good to really good, so all „complaints“ are already at a high level. I really was not sure to start a third round, but as we plan to release the mix I decided to go all in.
While listening to all the mixes I switched to my reference tracks now and then. One of them is 24k Magic by Bruno Mars. I recommend you to listen to it. I know it's a different genre but the sonic character is a quite good reference for our track (plus it's a really badass mix which is fun listening to). If you have not done so yet I also recommend to listen to the other mixes actively.
So here are my feedbacks for round 2:
@Alex Van mixland
The low mid buildup is gone now. The lead vocals are very good level wise, they just have some quite harsh moments (e.g. listen to „reason to live“ at the end of the second verse @4.8k). In the chorusses the lead vocals still have a lot of top end (or some exciter?) and 4.2k harshness. But maybe it stands out that much because the percussion could catchup a little bit with some more shine? The long delay in the chorus is still strange. The feedback is just too long I guess. „Hey yeah“ and „Here we go again“ are perfect. Perfect!! The claps in verse 2 and the following pre chorus are too muffled. The telefone voice is still to quiet at the end of the second chorus and in the break.
@Blang
The Kick is much better now! It also doesn’t eat up the bass so much. The filtering effect on the guitar brings in a cool suspense! The first pre chorus gives me goose bumps, nice! It’s so interesting what the better low end does to the whole mix. It sounds way more emotional because the rest of the tracks and your works begin to shine. The „Here we go again“ should stand out a bit more. Put it in the center and let it sound more natural (now it has too much lowpass), also the „Hey yeah“ should be in that pocket - it should sound brighter. The lead vocals have a little bit harshness goin on - especially in verse and pre chorus (3-4k). But that’s just a minor OCD issue The telefone part is perfect!
@dnlptn
The Bass - the low end in general - is much better now, though the bass still has minor problems maybe around 125hz and the kick could still be an ounce shorter. While the lead vocals sound much better (still a little bit too much 2k) they have started to lisp now in verse one. And I still don’t like the reverb on the vocals in verse, it’s too large, maybe also too much predelay. Then its shorter in the pre chorus, it’s quite a drastic change which I find irritating. Try to keep the vocals in the same space in verse and PC. It’s also too long (even very low) in the first and second chorus. Try something less lush and more subtle. In the second chorus the „Sky“ could be more upfront. The first „See the same stars“ overlap is too loud. Also the reverse crash is too harsh (6k) at the end. Besides all that I still like the general vibe - except the cowbell could be louder
@DodgingRain
Well, the kick now has more klick, but I think it’s to high, maybe try 5k? I think it could be even louder with more oomph. Also the drums are missing some glue. This is more obvious to me now with the changed kick. The lead vocals sit better in the mix with the edited reverb, but they are a bit loud sometimes. The rhodes in the second pre chorus is too loud, I must have missed this in round one, my bad. „Here we go again“ in the secont pre chorus is a bit loud. The telefone voice is spot on in this version!
@FrequencyPainter
The buildup is gone, nice! I still here some serious boxyness between 600-800hz which makes the mix also a bit too dense. I think there are quite a few tracks involved, the bass beeing a very obvious one. The low end is nice, warm and punchy, the kick is a bit scooped and could have more tone (maybe dial in more 60-70hz). The blip arp is poking out a bit too much (have a closer look at the resonance around 500hz), it also is fighting with the percussions. The BGVs „Hey yeah“ „Here we go again“ and „Sky“ could be way more upfront. The lead vocals in the last chorus have a little bit harshness around 4k going on.
@Marv
Very good! Now for some nerdy OCD details: the lower mids of the congas poke out too much at around 200hz. I can hear that it’s the same as in the round 1 mix, I just didn’t hear that for whatever reason. There is a little bit too much going on at 750hz, when I scoop out this range a few db it sounds much better. What I also hear in the chorus: there’s a strange distortion (?) in the reverb of the lead vocals, best heard on the phrase „See the same sky“ at the end of the chorus. The piano/rhodes combo could have a little bit more bite. Also the bass has maybe a little bit too much muddyness at 140Hz. Consider to scoop out a little bit 2k in the lead vocals. The drum loop seems to occupy this space, you probably could improve the track separation there.
@MFTWC
The snare is much more part of the drums now. The kick has not enough click (try 4-5k). Also - in comparison with the other mixes - a bit more low end and oumph wouldn't have hurt. The crash hits too hard sometimes. Vocals are better with more top end, but now they are a bit harsh in the chorusses. Generally I am still missing some depth, the vocals are so dust-dry. The very last chorus is much better in this respect. The rhodes has a very nice tone.
@NGGStudios
The lead vocals stand out more, which is good. But now they sound a bit too boxy, mid rangey, even a bit harsh. They sound way better in the chorus, but the chorusses in general are to dry/flat for me. The chorusses have less excitement then the other parts, just turning up the lead vocals doesn’t to the trick here I guess. „See the same stars“ pokes out too much in the second chorus. The claps are good now. All in all the mix is quite good, it’s missing some drive/excitement compared to other entries.
@PGPMixing
The guitar is better now, but still too thin and also a bit harsh to my ears. Balance between kick and bass is better, but the bass is not really working, maybe too much 125hz. Claps and cowbell are spot on now. In the second chorus there are still some problems with the pad synths, but definitely better then in round 1. The mix still sounds mid scooped to me, especiall in comparison with the other mixes. When I dial in a few db arount 1k with a really wide Q (0,3) the mix really starts to become alive. Plus I really like the transition effect to the second chorus! Very cool!! The lead vocals in the chorus don’t match the verses EQ wise. Too much low mids I guess. The BGVs in the second chorus could be more upfront and the telefone voice is to harsh at 5k and could also be a little bit more „in your face“.
@S&F
The mix is much less muddy than the first one. But somethings happened to the „Uh Uh“ BGVs in the intro, they come in too early. Also the „Hey yeah“ „Here we go again“ and „Sky“ are too early, it seems that all the BGV tracks have slid forward a sixteenth note in the arrangement. I still like the chorus a lot! Maybe the lead vocals are a bit loud and there’s a strange double note overlap on the word „sky“ at the end of the chorus.
@TomImmon
The kick has changed to the worse, I’m afraid. Instead of more punch it has just more click. Bass is still cool. The mix has a nice open sound now, which I like. But because you opened it up now the hihats are living in the top end of the lead vocals too much. Also the de-essing is still way to audible in the chorusses.
These mixes get the chance for a third round - if you're not tired already
@Alex Van mixland
@Blang
@dnlptn
@DodgingRain
@FrequencyPainter
@Marv
thanks again for your patience. I really needed some time to listen carefully. Mixing competitions are difficult - not only but also - from the jury perspective. You listen to a mix and you start to like it. Then you switch to another one and you hear problems that weren’t there before. And that goes on and on. So I focussed on each mix and tried to find what could be improved in that particular mix. The mixes in round 2 where already good to really good, so all „complaints“ are already at a high level. I really was not sure to start a third round, but as we plan to release the mix I decided to go all in.
While listening to all the mixes I switched to my reference tracks now and then. One of them is 24k Magic by Bruno Mars. I recommend you to listen to it. I know it's a different genre but the sonic character is a quite good reference for our track (plus it's a really badass mix which is fun listening to). If you have not done so yet I also recommend to listen to the other mixes actively.
So here are my feedbacks for round 2:
@Alex Van mixland
The low mid buildup is gone now. The lead vocals are very good level wise, they just have some quite harsh moments (e.g. listen to „reason to live“ at the end of the second verse @4.8k). In the chorusses the lead vocals still have a lot of top end (or some exciter?) and 4.2k harshness. But maybe it stands out that much because the percussion could catchup a little bit with some more shine? The long delay in the chorus is still strange. The feedback is just too long I guess. „Hey yeah“ and „Here we go again“ are perfect. Perfect!! The claps in verse 2 and the following pre chorus are too muffled. The telefone voice is still to quiet at the end of the second chorus and in the break.
@Blang
The Kick is much better now! It also doesn’t eat up the bass so much. The filtering effect on the guitar brings in a cool suspense! The first pre chorus gives me goose bumps, nice! It’s so interesting what the better low end does to the whole mix. It sounds way more emotional because the rest of the tracks and your works begin to shine. The „Here we go again“ should stand out a bit more. Put it in the center and let it sound more natural (now it has too much lowpass), also the „Hey yeah“ should be in that pocket - it should sound brighter. The lead vocals have a little bit harshness goin on - especially in verse and pre chorus (3-4k). But that’s just a minor OCD issue The telefone part is perfect!
@dnlptn
The Bass - the low end in general - is much better now, though the bass still has minor problems maybe around 125hz and the kick could still be an ounce shorter. While the lead vocals sound much better (still a little bit too much 2k) they have started to lisp now in verse one. And I still don’t like the reverb on the vocals in verse, it’s too large, maybe also too much predelay. Then its shorter in the pre chorus, it’s quite a drastic change which I find irritating. Try to keep the vocals in the same space in verse and PC. It’s also too long (even very low) in the first and second chorus. Try something less lush and more subtle. In the second chorus the „Sky“ could be more upfront. The first „See the same stars“ overlap is too loud. Also the reverse crash is too harsh (6k) at the end. Besides all that I still like the general vibe - except the cowbell could be louder
@DodgingRain
Well, the kick now has more klick, but I think it’s to high, maybe try 5k? I think it could be even louder with more oomph. Also the drums are missing some glue. This is more obvious to me now with the changed kick. The lead vocals sit better in the mix with the edited reverb, but they are a bit loud sometimes. The rhodes in the second pre chorus is too loud, I must have missed this in round one, my bad. „Here we go again“ in the secont pre chorus is a bit loud. The telefone voice is spot on in this version!
@FrequencyPainter
The buildup is gone, nice! I still here some serious boxyness between 600-800hz which makes the mix also a bit too dense. I think there are quite a few tracks involved, the bass beeing a very obvious one. The low end is nice, warm and punchy, the kick is a bit scooped and could have more tone (maybe dial in more 60-70hz). The blip arp is poking out a bit too much (have a closer look at the resonance around 500hz), it also is fighting with the percussions. The BGVs „Hey yeah“ „Here we go again“ and „Sky“ could be way more upfront. The lead vocals in the last chorus have a little bit harshness around 4k going on.
@Marv
Very good! Now for some nerdy OCD details: the lower mids of the congas poke out too much at around 200hz. I can hear that it’s the same as in the round 1 mix, I just didn’t hear that for whatever reason. There is a little bit too much going on at 750hz, when I scoop out this range a few db it sounds much better. What I also hear in the chorus: there’s a strange distortion (?) in the reverb of the lead vocals, best heard on the phrase „See the same sky“ at the end of the chorus. The piano/rhodes combo could have a little bit more bite. Also the bass has maybe a little bit too much muddyness at 140Hz. Consider to scoop out a little bit 2k in the lead vocals. The drum loop seems to occupy this space, you probably could improve the track separation there.
@MFTWC
The snare is much more part of the drums now. The kick has not enough click (try 4-5k). Also - in comparison with the other mixes - a bit more low end and oumph wouldn't have hurt. The crash hits too hard sometimes. Vocals are better with more top end, but now they are a bit harsh in the chorusses. Generally I am still missing some depth, the vocals are so dust-dry. The very last chorus is much better in this respect. The rhodes has a very nice tone.
@NGGStudios
The lead vocals stand out more, which is good. But now they sound a bit too boxy, mid rangey, even a bit harsh. They sound way better in the chorus, but the chorusses in general are to dry/flat for me. The chorusses have less excitement then the other parts, just turning up the lead vocals doesn’t to the trick here I guess. „See the same stars“ pokes out too much in the second chorus. The claps are good now. All in all the mix is quite good, it’s missing some drive/excitement compared to other entries.
@PGPMixing
The guitar is better now, but still too thin and also a bit harsh to my ears. Balance between kick and bass is better, but the bass is not really working, maybe too much 125hz. Claps and cowbell are spot on now. In the second chorus there are still some problems with the pad synths, but definitely better then in round 1. The mix still sounds mid scooped to me, especiall in comparison with the other mixes. When I dial in a few db arount 1k with a really wide Q (0,3) the mix really starts to become alive. Plus I really like the transition effect to the second chorus! Very cool!! The lead vocals in the chorus don’t match the verses EQ wise. Too much low mids I guess. The BGVs in the second chorus could be more upfront and the telefone voice is to harsh at 5k and could also be a little bit more „in your face“.
@S&F
The mix is much less muddy than the first one. But somethings happened to the „Uh Uh“ BGVs in the intro, they come in too early. Also the „Hey yeah“ „Here we go again“ and „Sky“ are too early, it seems that all the BGV tracks have slid forward a sixteenth note in the arrangement. I still like the chorus a lot! Maybe the lead vocals are a bit loud and there’s a strange double note overlap on the word „sky“ at the end of the chorus.
@TomImmon
The kick has changed to the worse, I’m afraid. Instead of more punch it has just more click. Bass is still cool. The mix has a nice open sound now, which I like. But because you opened it up now the hihats are living in the top end of the lead vocals too much. Also the de-essing is still way to audible in the chorusses.
These mixes get the chance for a third round - if you're not tired already
@Alex Van mixland
@Blang
@dnlptn
@DodgingRain
@FrequencyPainter
@Marv
- Mister Fox
- Site Admin
- Posts: 3380
- Joined: Fri Mar 31, 2017 16:15 CEST
- Location: Berlin, Germany
Re: MIX CHALLENGE - MC076 May 2021 - Mix Round 3 until 11-JUN-2021 23:59 UTC+2/CEST
Thank you once again to @Christoph_K for the evaluation. We will perform with a third mixing round for the third Mix(ing) Challenge in row. Mix Round 3 will be merely 3 days long - but as usual, "rounded up" to the initial announcement post (which was around 20:00 UTC+2/CEST).
Ladies and gentlemen, let us kick off Mix Round 3, which will end on Friday, 11-JUN-2021 23:59 UTC+2/CEST
As of this moment, that is a bit more than 3 days. There will be no more mix rounds after that.
There is a GLOBAL COUNTDOWN available to check for deadlines -- but it will only show Mix Round 2 (as I've never set up a system for that).
Just follow this link: Global Countdown (on homepage)
The following 6 participants go into Round 3 (alphabetical order)
(all Mix Round 3 participants should have been pinged)
@Alex Van mixland
@Blang
@dnlptn
@Dodgingrain
@Frequency Painter
@Marv
The feedback to the productions can be found here:
viewtopic.php?p=10677#p10677
If you are unsure what to do exactly with your mix, reach out to the song provider and engage in a conversation here on the forum.
And please keep the Rules and Guidelines in mind regarding submitting your entry.
Ladies and gentlemen, let us kick off Mix Round 3, which will end on Friday, 11-JUN-2021 23:59 UTC+2/CEST
As of this moment, that is a bit more than 3 days. There will be no more mix rounds after that.
There is a GLOBAL COUNTDOWN available to check for deadlines -- but it will only show Mix Round 2 (as I've never set up a system for that).
Just follow this link: Global Countdown (on homepage)
The following 6 participants go into Round 3 (alphabetical order)
(all Mix Round 3 participants should have been pinged)
@Alex Van mixland
@Blang
@dnlptn
@Dodgingrain
@Frequency Painter
@Marv
The feedback to the productions can be found here:
viewtopic.php?p=10677#p10677
If you are unsure what to do exactly with your mix, reach out to the song provider and engage in a conversation here on the forum.
And please keep the Rules and Guidelines in mind regarding submitting your entry.
- diegoneryproducoes
- Posts: 24
- Joined: Thu Oct 22, 2020 00:08 CEST
- Contact:
Re: MIX CHALLENGE - MC076 May 2021 - Mix Round 3 until 11-JUN-2021 23:59 UTC+2/CEST
@Christoph_K grateful for the feedback and the wildcard! I would never give up on this contest! Please forgive me. Unfortunately I thought I was disqualified with the 23bit mix and for that reason I didn't enter the site for all this time. I was very happy to know that it was in its TOP 15 in front of so many professionals. I love working with music and your music is wonderful. I made changes as asked and I hope you like it. Basically I used Console 1 to mix, Ultrachannel, Cla, Iron, SSL, 480 Lexicon...
unpretentiously,
Diego Nery.
https://mega.nz/file/u4AWVZYY#H2CnC60bl ... 2A2oder14E
unpretentiously,
Diego Nery.
https://mega.nz/file/u4AWVZYY#H2CnC60bl ... 2A2oder14E