TrojakEW wrote: ↑Sun Jul 11, 2021 14:09 CESTHere is my submission - final version. I'm happy I was able to put something together and will ho no time change or tweak it.
Goal was to make some ambient parts with kind of space mood. Few different short parts for that strategic part background music. There is also short part for more action driven part in game with more character and more tonal theme.
https://soundcloud.com/trojakew/endless
Hi TrojakEW,
thank you for joining this month's game, although I am sad to read that you won't have the chance to edit your entry due to time constraints. But if you do manage some extra time, maybe the following feedback does offer you some additional insight.
You mostly understood the premise/brief. There are many intricate details in your production (best heard on headphones, sound FX, glitched noises, etc), and you did opt for the more aggressive percussion work going for a battle theme vibe. But before things get really interesting, the song sadly already ends (that was definitely a short skirmish, so to speak). Considering that ambient material often needs a bit of time to "evolve", 3 minutes does generally feel a bit short (here, it is quite apparent - nice build up, and then the interesting bits are just "cut short"). Not only that, on first listen the initial impression was, that this went a bit too far into the "Epic Music" territory. Most notably the strings in combination with the drums that probably come from "Heaviocity Damage". You did manage to find a delicate balance, but I'd love to hear a longer version where things morph back and forth/evolve.
On headphones with large speaker drivers, the low-end mostly comes from the strings, the synthetic kick and the occasional bass rumble. On small speakers (PC speakers), you can definitely hear more of the intricate details (glitched noises). But here the war drums and violin in the last section are just too much -- which in turn gave me the impression "dips too far towards Epic Music". Of course, finding the right balance is not easy here, also due to the used samples.
Overall - a very interesting production. It is bold and could work in the given context. Sadly it feels way too short and could see some slight tweaks on the drum parts. Should you find the time to extend that version, maybe shoot for twice as much run time, perhaps even add the occasional "Bass drop" in the background as transition effect. And definitely cross-check your mix with small speakers.